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[MLWM] My life with the Tour de France
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Topic: [MLWM] My life with the Tour de France (Read 1232 times)
JC
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Posts: 150
[MLWM] My life with the Tour de France
«
on:
March 15, 2008, 04:38:02 PM »
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Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Re: [MLWM] My life with the Tour de France
«
Reply #1 on:
March 26, 2008, 10:29:17 AM »
Hey JC,
Quote from: JC on March 15, 2008, 04:38:02 PM
Quote from: JC on March 15, 2008, 04:38:02 PM
2/ When a Minion commits villainy, there seems to be no mechanical difference between a tie and a failure. We decided to have the Minion try again differently, in case of a tie.
When the Villainy was driven by a Command, the mechanical difference is that the Minion has made a roll and so is no longer obligated to continue pursuing the Command. But otherwise, yes, the outcome directs the narrative; when I run the game I follow a double-jeopardy rule (i.e. the Master doesn't re-issue the same command).
Quote from: JC on March 15, 2008, 04:38:02 PM
Quote from: JC on March 15, 2008, 04:38:02 PM
Last question: has anyone played MLWM GM-less? Does it lead to conflicts of interest? If so, can they be resolved with using an antagonist-system comparable to that of Polaris? And does it lead to a less consistent Master persona?
Can't help you there. I've never played it GM-less. I think you have the right concerns though.
Paul
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My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
JC
Member
Posts: 150
Re: [MLWM] My life with the Tour de France
«
Reply #2 on:
March 26, 2008, 02:10:47 PM »
thank you for the answers
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Filip Luszczyk
Member
Posts: 746
roll-player
Re: [MLWM] My life with the Tour de France
«
Reply #3 on:
March 27, 2008, 04:18:02 PM »
Tour de France. Heh, I certainly wouldn't think of such application
Quote
Don't think that Commands and player scene requests are what determines which dice rolls happen. The narrative determines what dice rolls need to happen. If a loyal sheepdog defends a Connection, then that's a Violence roll for the minion.
Hmm, so it's the way I've been suggesting during our first game after all, and scene framing is not as rigid as we played it. Makes sense.
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