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The Forge Archives
Independent Game Forums
Black and Green Games
(Moderator:
Emily Care
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Fluffy Bunny
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Author
Topic: Fluffy Bunny (Read 20685 times)
Filip Luszczyk
Member
Posts: 746
roll-player
Fluffy Bunny
«
on:
March 17, 2008, 05:11:22 PM »
First, does this game have any actual implied rules, or is it more of a template for the player(s) to work things out? It's just, pages 5 & 8 are confusing a bit when it comes to Happiness economy and its impact on gameplay
Second, would you mind if I translate the game into Polish and make the translation available via
my blog
and on
my Polish forum?
We have this thing for bunnies, you see...
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Awesome Bunny Games
Skype Gaming Center
Filip Luszczyk
Member
Posts: 746
roll-player
Re: Fluffy Bunny
«
Reply #1 on:
March 17, 2008, 08:04:22 PM »
Heh, forget my first question. I've been misled by the character sheet-ish appearance of the document. I mean, initially it made an impression of being a ten page character sheet to me, and I totally misread page 5, thinking it was implied that the player needs to determine his or her character's starting Happiness somehow. However, after another reading it's apparent to me that no such thing is necessary. It seems there is, in fact, no need to track one's Happiness at all, as only the fact of bumping its level to 10 after performing a feat seems to matter. I didn't even imagine the game could have such a prompt and immediate reward cycle
Now, the procedures seem crystal clear to me. I think I grokked how the game is supposed to work. What's more, if it works the way I, er, think it works, it seems brilliantly effective. Also, much more funny than I initially considered it to be
Perform a feat from the list. Bump your Happiness to maximum. Heh.
My second question stays
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Awesome Bunny Games
Skype Gaming Center
Ben Lehman
Member
Posts: 2094
Blissed
Re: Fluffy Bunny
«
Reply #2 on:
March 17, 2008, 09:20:34 PM »
Starting happiness is 10.
yrs--
--Ben
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These are our Games
This is my Blog
Emily Care
Moderator
Member
Posts: 1126
Re: Fluffy Bunny
«
Reply #3 on:
March 18, 2008, 06:56:25 AM »
No, Ben. Actually starting happiness is 0. Or indeterminate. You have to accomplish a feat to make it 10.
Silly...
And, Filip, yes! I'd be honored if you translated it into Polish. I'd be happy to send you the original InDesign file if that would assist you. I believe that Fluffy Bunny is my game that has had the greatest number of playtests so far (that I'm aware of), with one game encompassing a table full of at least 12 people. It's quite a
feat
for it to be the first translated to another language as well.
(nibble, nibble)
For those wondering about the game:
Fluffy Bunny
best,
Emily
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Koti ei ole koti ilman saunaa.
Black & Green Games
Ben Lehman
Member
Posts: 2094
Blissed
Re: Fluffy Bunny
«
Reply #4 on:
March 18, 2008, 09:35:10 AM »
Am I thinking of a rule from the playtest version?
yrs--
--Ben
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These are our Games
This is my Blog
Filip Luszczyk
Member
Posts: 746
roll-player
Re: Fluffy Bunny
«
Reply #5 on:
March 18, 2008, 11:04:21 AM »
Quote
And, Filip, yes! I'd be honored if you translated it into Polish.
Great!
Quote
I'd be happy to send you the original InDesign file if that would assist you.
That would certainly be helpful... only I'm an Ubuntu user, and don't have access to InDesign, unfortunately. If you have separate picture files, especially cover image and the one from page 9, they should come in handy. Otherwise, I should manage.
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Awesome Bunny Games
Skype Gaming Center
Emily Care
Moderator
Member
Posts: 1126
Re: Fluffy Bunny
«
Reply #6 on:
March 19, 2008, 06:07:45 AM »
Quote from: Ben Lehman on March 18, 2008, 09:35:10 AM
Am I thinking of a rule from the playtest version?
Must be. Or are you drifting it?
Have you played the live action version?
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Koti ei ole koti ilman saunaa.
Black & Green Games
Ben Lehman
Member
Posts: 2094
Blissed
Re: Fluffy Bunny
«
Reply #7 on:
March 19, 2008, 12:46:57 PM »
Quote from: Emily Care on March 19, 2008, 06:07:45 AM
Quote from: Ben Lehman on March 18, 2008, 09:35:10 AM
Am I thinking of a rule from the playtest version?
Must be. Or are you drifting it?
Have you played the live action version?
I have! Remember, in Seattle?
I'm thinking of the initial brainstorming session. I remember the rules being "happiness starts at ten. If you do anything, happiness goes to ten! It never goes down."
But there was a gap of time between the brainstorming and the game's publication.
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These are our Games
This is my Blog
Filip Luszczyk
Member
Posts: 746
roll-player
Re: Fluffy Bunny
«
Reply #8 on:
March 22, 2008, 10:49:47 PM »
The translation is available
here
and
here.
Happy Easter!
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Awesome Bunny Games
Skype Gaming Center
goodwill221
Registree
Posts: 2
Re: Fluffy Bunny
«
Reply #9 on:
May 06, 2009, 08:15:08 AM »
Fluffy bunnies is a game, which is usually played at teenage parties, but anyone can play. The idea is to see how many marshmallows a person can fit in his or her mouth.
If just shoving marshmallows into one's mouth isn't bad enough, another idea behind fluffy bunnies is that each time a player puts a marshmallow into their mouth, they have to say 'fluffy bunnies' with a reasonable amount of clarity.
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Cooking Games
Emily Care
Moderator
Member
Posts: 1126
Re: Fluffy Bunny
«
Reply #10 on:
May 06, 2009, 09:43:19 AM »
My game has some heavy competition from it's namesake there, then. Another funny thing is that since Fluffy Bunny can be played with an almost limitless number of people (as many as can see/hear the GM), it's probably in the running for the game I've had the most players for already.
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Koti ei ole koti ilman saunaa.
Black & Green Games
latestnws22
Registree
Posts: 2
Re: Fluffy Bunny
«
Reply #11 on:
March 03, 2010, 02:55:24 AM »
[deleted spam]
«
Last Edit: March 03, 2010, 07:06:59 PM by Emily Care
»
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Emily Care
Moderator
Member
Posts: 1126
Re: Fluffy Bunny
«
Reply #12 on:
March 09, 2010, 09:23:03 AM »
Fluffy Bunny recently got a nice little tongue in cheek review at
Role Playing Game Geek
:
A Lovely Look at Lagomorph Lifestyles
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Koti ei ole koti ilman saunaa.
Black & Green Games
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