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Blowing the crap out of stuff

Started by Jake Norwood, June 24, 2002, 03:22:34 AM

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Jake Norwood

Hmmm, more detail...

I think I'm looking at the lighter side of medium. Something that I can remember the rules to after not playing for a year and a half. Something along the lines of Shadowrun or WEG d6 (ala Star Wars), but better streamlined. Sorcerer hadn't occured to me, but just might be right.

As for gun types and what not, I think I'd be happy with "small, medium, large pistol; small, medium, large rifle, etc." Not quite GURPS or TROS detail--something ideal for a one shot on a night of chaos.

As for a more modern verion of TROS, streamlined and what not--I'd love to do that (oh, but when!).

I hope that's better. If not, do tell and I'll fill in more (I'm pressed for time at the moment).

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Paganini

Quote from: Jake NorwoodSomething along the lines of Shadowrun or WEG d6 (ala Star Wars), but better streamlined.

What does "better streamlined" mean?

Jake Norwood

Quote from: PaganiniWhat does "better streamlined" mean?

That's a fair question. Something with fewer rules for different things, or that have "one rule for everything." WEG is closer to this than shadowrun, for example. L5R is a good set of streamlined rules. I want to maximixe retention-in-my-head time and minimize look-up time, which I like for some things, but not for one-shots. What I'm looking for is rules-lite but not over-simplistic, such as a one-page game, QAGS, or the like. I don't want to calculate ranges with much detail. I want things to move fast, but I also want the rules to handle some of the reality, as opposed ot ultra-simplistic systems that leave all of the interperetation of reality up to the GM or heavy Director-Stance use.

I'm getting picky here, I realize, but you all seem to enjoy dissecting this, and it's good for me, I suppose.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Valamir

You definitely want to check out Extreme Vengeance.  Explosions are rated on a scale of Boom, Big Boom, and Really Big Booms.  The mechanic is pure big budge Hollywood Action.  And its just a damn fun book to read.

You may need to look for it on Ebay though, I don't think its in print any longer.

Paganini

<SNIP description of streamlined>

AH! In that case, streamlined games are my favorite sorts. :)

Quote from: Jake
I'm getting picky here, I realize, but you all seem to enjoy dissecting this, and it's good for me, I suppose.

Fun thread. I like thinking about this sort of thing, and it occurs to me that I like what you're going for, but I haven't actually seen much like it. Mutant Bikers of the Atomic Wasteland is close, but it's pretty setting heavy.

Alternatively, have you seen Simply Role-playing from Microtatix? It's downloadable for free in a PDF (it's sort of an open-system deal) and it has elements that you describe. Simple range rules, but special rules for autofire, area fire, and the like. Fairly abstract equipment lists. It's not dedicated to much of anything, being like FUDGE: intended to be customized by a designer and presented as a product.

wyrdlyng

I'd have to throw in my vote for Feng Shui. Dice mehcanics are roll a positive d10 and a negative d10, add them together and apply to your skill. Beat the difficulty then you can do it. Like Sorcerer you get bonuses for good description of your actions. Being boring will count against you.

Character generation is as simple as picking an archetype, adding some skill points and choosing a schtick or two. Starting characters can mow down mooks by the dozen.

Just ignore the Secret War setting and start blowing things up.

Plus, if later on you want to add in Eunech sorcerers, Shaolin kung fu monks or cyberdemons they're already in there.

And it's easy to adapt to other settings. I've still got my notes on running a 70's black exploitation adventure (Funk Shui) as well as a late 70's adventure in England (Punk Shui).
Alex Hunter
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TSL

Actually, it is a positive and negative d6.

Other than that, I totally agree with wyrdlyng.  I'm running a 'Pulp Shui' set in an alternate world 1925 and it is a blast.

Feng Shui is the RPG I recommend, without reservation, to new comers to our little hobby.  Not everybody has played an RPG, but most have seen an action flick.

Oh, and Jake? the moto of the Jammers {a group of cybernetic monkeys from an Orwellian future in the Secret War setting} is:

Blow things up! Blow things up! Blow things up!
TS
Servant of Mantorok since 1863
Rumpuncher - Nocturnal's Scribe

Jake Norwood

Thanks! I'm been looking for Feng Shui...I guess I'll have to order it. Any relation on that to the Chinese art of Interior design (seriously)?

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Mike Holmes

Quote from: Jake NorwoodThanks! I'm been looking for Feng Shui...I guess I'll have to order it. Any relation on that to the Chinese art of Interior design (seriously)?

Yes, they are one and the same. Or, rather, what you refer to so lightly as interior design is an important philosophical art in Chinese culture. Sometimes referred to as geomancy, Feng Shui has to do with channeling chi througout locations such that it comes to the inhabitants making them more powerful and successful.

In the game you go about taking places that have abundant good feng shui away from the bad guys, and add them to your power base. This actually improves your characters ability as the power base grows. It's one of the things I really like about the system.

Doesn't your FLGS have a copy of second edition? I've seen 'em all over.

Mike
Member of Indie Netgaming
-Get your indie game fix online.

wyrdlyng

Actually, yes.

The Secret War is a battle to control and attune to Feng Shui sites. Whomever controls the most in a time period can rewrite reality to their paradigm. The current time period is ruled by a secret conspiracy (a la X-Files) of Awakened Animals (animals who turned into humans). They deposed the former rulers of our time period (4 magical rulers) and sent them packing into the Netherworld.

Only those in the War end up remembering that things weren't always like this.

The Netherworld is a mutable limbo realm which acts as a connection to all the differing time periods. The periods are (by style): Ancient China with Eunech sorcerers, hopping vampires and demons; China during the Boxer Rebellion complete with Shaolin monk and kung fu; the present day; and the Orwellian future ruled by a Megacorporation and armed with cyberdemons. The three remaining factions are: the cybermonkey anarchists from the future, the former rulers of our time period, and the "rag-tag band of heroes"(TM) assembled to keep the other factions from winning.

Sorry about the wrong info on the die type. I've got 10-siders on the brain. ("But feel how smooth they are.")


Sorry about the wrong info on the di
Alex Hunter
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Jake Norwood

Huh. I was wondering about the connection. My mom studied FS in China for a while...I wonder if she's a psycho monkey...

probably not. SHe's my mom, after all.

And no, I haven't seen any edition of FS at my FLGS, despite the fact that they generally have really good selection.

Jake
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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