The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 09, 2022, 03:15:33 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
61
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
Alternative scenes
Pages: [
1
]
« previous
next »
Author
Topic: Alternative scenes (Read 4755 times)
Keiko
Member
Posts: 30
Alternative scenes
«
on:
March 22, 2008, 04:30:36 PM »
Has anyone tried Capes for non action even "social" scenes? How did it work out?
Also could it be used for long term "scenes" like montages and other scenes that stretch over long periods of time?
Logged
hix
Member
Posts: 531
Steve Hickey
Re: Alternative scenes
«
Reply #1 on:
March 22, 2008, 08:18:14 PM »
At the 3-hour con game I ran a couple of months ago, the most gripping section of the game was a montage sequence involving two conflicts:
-- will the mysterious guy who's been following us track us down, and
-- will I get a date with the smoking hot babe in our superhero team before my brother does?
Both conflicts covered a period of about a week of gametime, and cutting between the two of them really helped us create that sense of time passing. In doing it, we found it natural to also use techniques like flashbacks and flashforwards, and cuts to newspaper articles.
(
Also, that "I'll date the babe in our superhero team before my brother does" conflict was the first time I really felt Capes fire in the way it's supposed to - with a conflict on the table that everyone cares about. Very cool.
)
Logged
Cheers,
Steve
Gametime:
a New Zealand blog about RPGs
Hans
Member
Posts: 576
Re: Alternative scenes
«
Reply #2 on:
March 24, 2008, 08:40:10 AM »
It works for "social" scenes quite well. I've had conversations, conferences, and other sorts of things happen in Capes scenes.
However, they will only happen as "social" scenes if everyone is into the idea of a "social" scene. Since there is no controlling authority, as it were, a scene might start as a "social" scene, but then someone plays "Event: the bomb goes off" or similar, and suddenly it isn't any more. By all means, propose a scene rife with possibilities for verbal sparring and emotional tension. But be ready to have fun if someone pulls it another direction.
Interestingly, it rarely works the other direction. That is, propose a scene that seems obviously about throwing cars around, and have it turn into a scene with mostly conversation and social intereraction. I can't think of any examples in my experience.
Consider these as possible first conflicts if you are starting the scene, to try to channel things into a fair amount of social interaction, at least at first.
"EVENT: Someone cries uncontrollably."
"GOAL: Convince XXXX that you are right."
"GOAL: Needle XXXX into a violent outburst."
etc.
Logged
* Want to know what your fair share of paying to feed the hungry is?
http://www3.sympatico.ca/hans_messersmith/World_Hunger_Fair_Share_Number.htm
* Want to know what games I like?
http://www.boardgamegeek.com/user/skalchemist
Andrew Cooper
Member
Posts: 724
Re: Alternative scenes
«
Reply #3 on:
March 25, 2008, 09:02:52 AM »
I've had a scene that was a political debate between opposing candidates. It worked there quite nicely. No thrown cars or smashed buildings at all.
Logged
Andrew Cooper
The Shadow of Cerilia
Burning Realms
Keiko
Member
Posts: 30
Re: Alternative scenes
«
Reply #4 on:
March 25, 2008, 10:23:38 AM »
This is a strange questions but could the system handle romantic/erotic scenes?
Logged
Hans
Member
Posts: 576
Re: Alternative scenes
«
Reply #5 on:
March 26, 2008, 05:02:29 AM »
"EVENT: Someone achieves erotic bliss"
Logged
* Want to know what your fair share of paying to feed the hungry is?
http://www3.sympatico.ca/hans_messersmith/World_Hunger_Fair_Share_Number.htm
* Want to know what games I like?
http://www.boardgamegeek.com/user/skalchemist
TonyLB
Moderator
Member
Posts: 3702
Re: Alternative scenes
«
Reply #6 on:
April 05, 2008, 04:43:51 AM »
"EVENT: Was it good for you?"
I've played a montage scene ... I was playing a certain well-beloved gamma-green muscle-bound clod, and someone else was playing a supervillain who had taken over the U.S. and was setting about to make it into a utopia. We decided to play out the next few months in montage.
Dr. Nefarious: "I use 'Technical Genius' to modernize the transportation system, reducing the cost of goods and services, and empowering people to seek employment easily at a distance."
Me: "Green Giant leap across country. Boom! Land in fancy highway. Why humans always make me angry? SMASH! I use 'Superleap' to counter your technical genius."
Dr. Nefarious: "That jade menace is the only thing standing between this nation and true greatness! DAMN HIM!"
Logged
Just published:
Capes
New Project: Misery Bubblegum
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum