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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 61 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: How long to resolved Conflicts "last"?  (Read 3303 times)

Posts: 30

« on: March 25, 2008, 09:59:51 AM »

I'm introducing a new group to Capes! and one of their big question is how long does a Resolution last?

For example.

If Endgame's Goal of Apprehend Nightside is Resolved in his favor and his player writes that he now has her slug over his shoulder, can that just be undone by narration or another Conflict that has her escape?

Posts: 576

« Reply #1 on: March 26, 2008, 05:14:52 AM »

I'm going to quote the F.A.Q. on that one:

I have narrated a resolution to a conflict. How long do the elements I introduced into that narration have meaning?

As long as they are interesting. This is one of the hardest concepts in Capes, so an example is in order. If the goal "Capture Mr. X" resolves, it can be narrated such that Mr. X is arrested and carted of to jail. How long does Mr. X stay in jail? Answer, as long as it is interesting to everyone for him to be there. If the scene is not yet over, a player could narrate Mr. X escaping from jail almost immediately on the next page. If the scene is over, Mr. X could be narrated escaping in the very next scene. Conflicts prevent narration (through the "Not yet" rule) while they are on the table, but prevent nothing after they are resolved.

COROLLARY - So, then is there no way to have any established "facts" in a game of Capes?

As the game is written, no. However, see the threads for discussion of some house rules that might work. The general feeling of many on the Forge, though, is that Capes should be played as is first; after you have had a chance to try out the rules as written, you can see if the knee-jerk reaction to no real facts really needs a house rule for your play. http://www.indie-rpgs.com/forum/index.php?topic=14383.msg152974#msg152974


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Posts: 30

« Reply #2 on: March 26, 2008, 02:40:21 PM »

Thank you, those links are very helpful!

So basically, Capes narration and Conflict rules assume allot of maturity and "don't be a d**K" cooperative spirit among the players unless you want to make house rules? I'm don't mean to make it sound like that's a bad thing but just seeing if I'm thinking among the right lines.
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