*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
July 24, 2014, 07:40:41 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 74 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: [carry] New Print Run Coming Up  (Read 7961 times)
Nathan P.
Moderator
Member
*
Posts: 536


WWW
« on: March 30, 2008, 06:27:04 PM »

It's getting to be time for another print run of carry. While I'll be combing the text back and forth looking for typos and small things to correct, I can always use more eyes! If anyone happens to have notice a typo or mystifying piece of text in the book, please let me know. I can't offer much, except my gratitude and a shout-out on the back page, but I would really appreciate it!

Just so y'all know, I'm not rewriting any of the game per se - this isn't for a new edition, or anything (though I've been doing some soulsearching about that). It's just "this is misspelled" or "this wording doesn't parse" or "this reference is wrong" kind of stuff.

Thanks!
Logged

Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters
Moreno R.
Member

Posts: 389


« Reply #1 on: March 30, 2008, 07:57:50 PM »

It's getting to be time for another print run of carry. While I'll be combing the text back and forth looking for typos and small things to correct, I can always use more eyes! If anyone happens to have notice a typo or mystifying piece of text in the book, please let me know. I can't offer much, except my gratitude and a shout-out on the back page, but I would really appreciate it!

I listed some confusing (or needing an errata) text in this thread, in the middle of other questions

Quote
Just so y'all know, I'm not rewriting any of the game per se - this isn't for a new edition, or anything (though I've been doing some soulsearching about that). It's just "this is misspelled" or "this wording doesn't parse" or "this reference is wrong" kind of stuff.

This include changing some of the examples, or they stay the same too? They were the thing that got most criticism in the first edition...
Logged

Ciao,
Moreno.

(Excuse my errors, English is not my native language. I'm Italian.)
Nathan P.
Moderator
Member
*
Posts: 536


WWW
« Reply #2 on: April 01, 2008, 02:12:20 PM »

Thanks for the reminder and the suggestion, Moreno. Revisiting the example text is certainly something I should, and will, do.
Logged

Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters
Mel White
Member

Posts: 93


WWW
« Reply #3 on: April 21, 2008, 04:56:37 AM »

That's great news! 
Logged

Virtual Play: A podcast of roleplaying games
http://virtualplay.podbus.com
Nathan P.
Moderator
Member
*
Posts: 536


WWW
« Reply #4 on: April 21, 2008, 04:01:21 PM »

Revisions are done, and I'm now awaiting the proof. Thanks for the feedback, Moreno!

Unfortunately, I wasn't able to revise the examples in a manner that satisfied me with the time I had to devote to the revisions. Fortunately, there are a number of fairly straighforward errata-things that I changed, mainly to smooth off some cruft that I don't think ever got used in actual play. I'll be posting a document with the changes for those who already own the game when I get some more free time, hopefully soon.
Logged

Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!