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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 70 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Help me name my next game  (Read 3930 times)
GreatWolf
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designer of Dirty Secrets


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« on: April 23, 2008, 09:37:18 AM »

First, check out my award-winning RPG called Wuxia Melodrama. Yay me!

Anyways, I'm in the process of developing this game a bit, and one of the changes I've made is to make the game genre-neutral. Now, you can play any genre you want, as long as it allows for a duel to the death. In playtest, I've seen musketeers and matadors with bullwhips, and I've thought that you could do dogfights, Western showdowns, and Jedi lightsaber duels with the game. This is a pretty cool change, in my opinion, but it makes the previous title (which was already weak in my opinion) completely unusable.

So I'm turning to my fellow forumites. Got any name suggestions?
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
Moreno R.
Member

Posts: 389


« Reply #1 on: April 23, 2008, 10:11:09 AM »

Death should be in the title, as the concept of the movement, flashback by flashback, to the moment of the deadly duel. I don't know, something like "The road to Death"?
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Ciao,
Moreno.

(Excuse my errors, English is not my native language. I'm Italian.)
Eero Tuovinen
Acts of Evil Playtesters
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Posts: 2591


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« Reply #2 on: April 23, 2008, 10:56:14 AM »

Personally, I'd name something like this with a pretty simple and to-the-point name. I might even go with just Duel or The <somethingsomething> Duel; whether formal or not, it seems obvious to me that your game is about duelling, whether formal or not, so that should be in the name. The meme of brave men going with full deliberation into a final showdown is discrete enough that you should put it up-front: if an audience member is interested in that as a narrative situation, he should be interested in your game, and if he's not, then I don't know that your game as a generic system would have much traction.
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Blogging at Game Design is about Structure.
Publishing Zombie Cinema and Solar System at Arkenstone Publishing.
Christoph Boeckle
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Posts: 455

Geneva, Switzerland


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« Reply #3 on: April 24, 2008, 04:33:31 AM »

Yes, Duel would be perfect. Or perhaps Duel!. Or why not something cheesy like: Sword & Verb or Sword against Verb?
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Regards,
Christoph
Peter Nordstrand
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Posts: 501


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« Reply #4 on: April 24, 2008, 09:23:11 AM »

Showdown
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GreatWolf
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designer of Dirty Secrets


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« Reply #5 on: April 24, 2008, 12:38:32 PM »

Showdown

You know, I had considered this one earlier, and I keep coming back to it,
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
GreatWolf
Moderator
Member
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Posts: 1155

designer of Dirty Secrets


WWW
« Reply #6 on: April 24, 2008, 02:05:27 PM »

You know, while I'm here....

If anyone would be interested in playtesting this game, send me a private message. It's a two-player game that should take 60-90 minutes to play. At least that's the target playing time.
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Seth Ben-Ezra
Dark Omen Games
producing Legends of Alyria, Dirty Secrets, A Flower for Mara
coming soon: Showdown
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