*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
July 24, 2014, 09:45:43 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 74 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 2 [3]
Print
Author Topic: Epic Fighty Robots game in the embryonic stage  (Read 3785 times)
dindenver
Member

Posts: 928

Don't Panic!


WWW
« Reply #30 on: April 15, 2008, 04:25:13 PM »

Joel,
  I think that when one track is maxed, the conflict is over. So that is what will bring a inclusive result. The states I listed assumed that at least one track was maxed out. So, win/lose would be bars maxed out, while inconclusive would be bars in every other state.
  So, I imagine that most conflicts will end with only one bar maxed out of the four bars involved (hero's battle and goal as well as villains). That being the case, most narration will follow that paradigm, where one thing is done and another is left undone. You defeated him in battle, but the enemy took your girlfriend away while you were fighting and you couldn't rescue them. See what I mean?
Logged

Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
dindenver
Member

Posts: 928

Don't Panic!


WWW
« Reply #31 on: April 15, 2008, 04:42:14 PM »

Joel,
  Also, I think that if the player doesn't have a clear goal, than there is no conflict, right? Isn't that the theme of gundam, why do we fight? And that the guy that is blinded by their lust for battle, they will never actually achieve their goals, isn't it?
  Just a thought.
Logged

Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
wyrdlyng
Member

Posts: 193


WWW
« Reply #32 on: April 29, 2008, 03:05:17 AM »

Coming in late but throwing in my 2 cents, I really like some of the ideas you're whipping about (being a huge Gundam fan). I think a Duel track is a great idea. I do think though that Passions should play a very large role in the duel. All of the Gundam series have shown that in the end, it's not the machine it's the pilot's drive, and what they're willing to sacrifice, that determines the outcomes of these duels.

Gundam Wing has this all over the place but it's also clear in the other Gundam shows. [SPOILERS]

In Gundam SEED, Kira and Athrun fight like berzerkers in the Pacific with Athrun finally grappling Kira's machine and setting his own to self-destruct in order to make sure that Kira dies.

You could even relate Mu's final defense of the Archangel, also in SEED, as a duel between himself and the Dominion's Lohengrin blast. He succeeded in protecting the Archangel but at the cost of his life.

In Zeta Gundam, Kamille manages to kill Paptimus at the end but at the cost of letting Paptimus shred his mind, leaving him a vegetable.

In Char's Counter Attack, Amuro and Char's final battle came down to who was willing to sacrifice themselves in order to see their goal achieved.

Even the recent Gundam 00 has Patrick in a Flag defeat Setsuna's Gundam because his desire for revenge is enough to drive him to destroy himself in the process.

In the big duels that matter the most it comes down to who's passion is greater rather than machine specs or skill. And winning the big duel usually results in a massive sacrifice being required.
Logged

Alex Hunter
Email | Web
Pages: 1 2 [3]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!