The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:19:41 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Conventions
(Moderator:
Luke
)
Indie Games Passport 2008
Pages: [
1
]
2
« previous
next »
Author
Topic: Indie Games Passport 2008 (Read 3181 times)
iago
Member
Posts: 863
Indie Games Passport 2008
«
on:
April 28, 2008, 07:21:39 AM »
Hey folks,
I will likely not be doing the Indie Games Passport for 2008 -- with Brennan missing GenCon, the amount of additional work I'll be taking on as IPR booth captain is going to eliminate my ability to be a part of this project again.
I believe Jonathan Walton has expressed some interest in taking this up, but will need others to help him out as he doesn't believe he'll be able to solo it. Please direct any offers of assistance in his direction.
Fred
Logged
Fred Hicks
Fate
*
Don't Rest Your Head
*
Spirit of the Century
Check out the
Evil
hix
Member
Posts: 531
Steve Hickey
Re: Indie Games Passport 2008
«
Reply #1 on:
April 28, 2008, 12:48:21 PM »
What sort of skills does he need?
Logged
Cheers,
Steve
Gametime:
a New Zealand blog about RPGs
Jonathan Walton
Member
Posts: 1309
Re: Indie Games Passport 2008
«
Reply #2 on:
April 28, 2008, 03:13:24 PM »
The main thing is contacting all the people who might want to be involved. Last year Fred had most of the Forge-related booths and a few others, like Grey Ghost, signed on before I joined the project to help with graphic design. Then I emailed a bunch of other small press game companies and asked if they wanted to be on board, and we got 3-4 more folks signed up. If we want this thing to keep getting bigger, demonstrating the breadth and diversity of indie games, getting a variety of different outfits on board is important, I think.
Secondarily, we'd need to figure out what the purpose of the passport is and make sure that we nail that. There were a bunch of reflections after last year that we need to re-read and process, learning from what worked and what didn't work. Seems like many participants were happy just to collect all the stamps and wanted to keep the brochure as a souvenir, which would have had them going home with a booklet that basically advertised all the participants products and reminded them of the cool stuff they saw at GenCon that they might want to buy later or ask their LGS about. I think we need to make that possible. I'm not sure how important the contest aspects of last year's passport was, but, again, I need to re-read all the reflections and feedback, since I was at GOD/IGE most of the day last year and didn't see the passport in action much.
If this is going to happen, I'd need a few folks who are willing to help me contact companies and get them on board. This also involves brainstorming and researching who we should contact.
Ideally, these people should also be interested in talking through this past year's experiences and coming up with a passport program that will build on last year's successes and be, ultimately, better. This may end up meaning "simpler is better." A one-sheet passport that is a map of small press booths in the convention hall, lists names, descriptions, websites, and purchasing info for the companies, and has space for each booth to give a colorful, signature stamp... that might be all we need, honestly. Maybe there could be a custom INDIE PASSPORT 2008 patch (I know where to get those made from Jason Morningstar) for the first 150 people who get all the stamps, like you get
at some National Parks for completing those kiddie questionnaires
. At least, that's my initial impulse, since I'm into non-competitive contests where everyone who completes the task wins something, but I'm definitely willing to discuss and help with other people's ideas.
Logged
-
One Thousand One
-
Bleeding Play
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: Indie Games Passport 2008
«
Reply #3 on:
April 28, 2008, 06:10:21 PM »
The way I remember it from last year's threads, a problem was that the passports were wanted for both souvenirs and for a raffle, which caused minor conflict. Perforating the passport to allow separating the raffle ticket from the memento part would allow hitting both points at once, which would perhaps increase motivation to finish the passport. I also like Jonathan's suggested reward badge instead of a raffle, but I would likely personally pass on it if the criteria for winning were being first over the finishing line - I don't much like doing a race through a giant convention as the first thing when I get in. (Of course the "first X people to finish get a price" wasn't intended as a competition in that way by Jonathan, but that's kinda how it reads to me.)
The map function is important as well, I know that I would appreciate a map (booth numbers at least, if not an outright visual) of the indie-relevant convention landscape myself. I'd appreciate it enough to pay a couple of dollars for it, actually, but that's just me and a half dozen others, so doing a free passport is the smart move. Regardless, I love the idea of having some kind of condensed bird's eye material on the indie hotspots to hit at the convention; most of the audience is probably in the same boat with me in not really having a clue about what's cool and what's not. If somebody compiles something that acts as orientation tour map, that's certainly useful.
Continuing from the viewpoint of the passport audience, as an audience member I'd also like somebody to exert some editorial quality control on what's included in the passport and what's not. This would especially be the case if the number of booths in the passport was more than something like half a dozen. I wouldn't mind trying to fulfill a larger passport as an audience member, but only if the participating booths were actually interesting and relevant for me. So diluting the message by including bad booths (fully accepting that badness is largely a factor of individual interest, of course) would, for me as a consumer, make the passport less interesting. What the quality control guidelines would be (being technically indie, being forgite, being innovative, being of high quality, being something Jonathan himself likes...) I have no idea, especially as somebody would be offended anyway. I just hope that the passport won't have something that's a downer for somebody navigating to the booth on the strength of Jonathan's recommendation.
Perhaps somebody should locate those feedback threads from last year and post links.
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
iago
Member
Posts: 863
Re: Indie Games Passport 2008
«
Reply #4 on:
April 28, 2008, 09:35:05 PM »
If you want a prize that everyone can get, with minimal production costs, then give everyone who completes their passport access to download (and/or a CD burned on the spot, on demand, at the con) a pack of donated prize PDFs. I'd happily donate something from Evil Hat's catalog -- it's easy for lots of publishers to support too, with minimal material outlay.
Logged
Fred Hicks
Fate
*
Don't Rest Your Head
*
Spirit of the Century
Check out the
Evil
Matt-M-McElroy
Member
Posts: 118
Re: Indie Games Passport 2008
«
Reply #5 on:
April 29, 2008, 03:41:23 AM »
I'm in...
The FlamesRising.com crew will be at the Abstract Nova booth this year and we'd love to take part in the Passport.
I can help recruit and/or spread the word to other small press folks as well. Should I point them to this thread or some other information post?
Regards,
Matt
Logged
"What Are You Afraid Of?"
www.flamesrising.com
Justin D. Jacobson
Member
Posts: 186
Re: Indie Games Passport 2008
«
Reply #6 on:
April 29, 2008, 12:44:25 PM »
Quote from: iago on April 28, 2008, 09:35:05 PM
If you want a prize that everyone can get, with minimal production costs, then give everyone who completes their passport access to download (and/or a CD burned on the spot, on demand, at the con) a pack of donated prize PDFs. I'd happily donate something from Evil Hat's catalog -- it's easy for lots of publishers to support too, with minimal material outlay.
Done.
An even better way might be to collect e-mail address so we can send them their e-mail swag. Bonus: we now have an e-mail list of interested consumers.
Also, the price of portable storage is so cheap, you can give, perhaps, even a few flash drives loaded to the gills with
dozens
of pdfs. I gave away flash drives with every Dawning Star pdf on them to people who paid to attend my charity event last year, and it was a big hit.
Logged
Facing off against Captain Ahab, Dr. Fu Manchu, and Prof. Moriarty? Sure!
Passages
- Victorian era, literary-based high adventure!
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: Indie Games Passport 2008
«
Reply #7 on:
April 29, 2008, 03:10:41 PM »
The pdf price is a nice idea. Affordable and all. Let's see what Jonathan kicks up content-wise, and we just might get a nice range of submissions from folks. Might even consider spending the couple of hours on some kind of autorun feature and a cover pagelet with IPR contact information and links to the cd/whatever contents. Not that difficult to do and makes for a slick finish.
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
Darcy Burgess
Member
Posts: 476
Re: Indie Games Passport 2008
«
Reply #8 on:
April 30, 2008, 03:41:52 AM »
Hey Jonathan,
If I'm not mistaken, the 'stops' on the passport are (essentially) all commercial entities (say, 'the Forge booth' or 'the Playcollective', etc.)
What about including other organized activities,
like the Helping Hand
in the endeavour?
Obviously, this suggestion carries with it my implicit willingness to help out.
Cheers,
D
Logged
Black Cadillacs
- Your soapbox about War. Use it.
iago
Member
Posts: 863
Re: Indie Games Passport 2008
«
Reply #9 on:
April 30, 2008, 06:20:15 AM »
Quote from: Darcy Burgess on April 30, 2008, 03:41:52 AM
If I'm not mistaken, the 'stops' on the passport are (essentially) all commercial entities (say, 'the Forge booth' or 'the Playcollective', etc.)
What about including other organized activities,
like the Helping Hand
in the endeavour?
We did this last year; the Games on Demand area was one of the stops on the passport. We should definitely want to highlight both commercial AND free/play-oriented independent endeavors with the passport, I would think.
Logged
Fred Hicks
Fate
*
Don't Rest Your Head
*
Spirit of the Century
Check out the
Evil
Jonathan Walton
Member
Posts: 1309
Re: Indie Games Passport 2008
«
Reply #10 on:
May 01, 2008, 07:04:26 AM »
Yeah, I think more non-commercial events are definitely going to be featured more prominently on the passport this year, including the Indie RPG Awards and Luke & Jared's Game Design Seminars and various other things. Gimmee a week or two to work up a prototype of the passport and then we can shop it around to various interested parties.
Logged
-
One Thousand One
-
Bleeding Play
Andy Kitkowski
Member
Posts: 827
I LIKE GAMES
Re: Indie Games Passport 2008
«
Reply #11 on:
May 02, 2008, 06:58:22 AM »
Heya, another person to contact would be Jerry Grayson of Khepera Publishing: He and the others in his booth are indie to the core: Self-author/publishers, all. Me and Ewen will be also working the booth selling our not-really-independent game (though we're publishing independently), but we're only like 1/4 of that crew. The rest would totally meet the criteria of the passport, if it goes down this year.
-Andy
Logged
The Story Games Community
- It's like RPGNet for small press games and new play styles.
SaintandSinner
Member
Posts: 114
Re: Indie Games Passport 2008
«
Reply #12 on:
May 08, 2008, 10:33:27 AM »
Do you need someone to donate blank CDs and 'burn' them with the prizes? I have a pretty large PDF collection anyway so I could do a lot with out even needing additional files.
Scott
Logged
Andrew Cooper
Member
Posts: 724
Re: Indie Games Passport 2008
«
Reply #13 on:
May 09, 2008, 05:23:23 AM »
Quote from: iago on April 30, 2008, 06:20:15 AM
Quote from: Darcy Burgess on April 30, 2008, 03:41:52 AM
If I'm not mistaken, the 'stops' on the passport are (essentially) all commercial entities (say, 'the Forge booth' or 'the Playcollective', etc.)
What about including other organized activities,
like the Helping Hand
in the endeavour?
We did this last year; the Games on Demand area was one of the stops on the passport. We should definitely want to highlight both commercial AND free/play-oriented independent endeavors with the passport, I would think.
Yes, I'd definitely like Games on Demand to be involved with this. I'll be happy to have the Table Custodians stamp a passport for folks.
Logged
Andrew Cooper
The Shadow of Cerilia
Burning Realms
Jonathan Walton
Member
Posts: 1309
Re: Indie Games Passport 2008
«
Reply #14 on:
May 09, 2008, 11:50:54 AM »
Started putting it together. I'll have details up next week so we can start signing up booths to participate.
Logged
-
One Thousand One
-
Bleeding Play
Pages: [
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum