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(November 03, 2007, 04:35:43 AM)
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[American Wizards] a new way to handle "difficulty"
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Topic: [American Wizards] a new way to handle "difficulty" (Read 1594 times)
Mikael
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Posts: 206
Re: [American Wizards] a new way to handle "difficulty"
«
Reply #15 on:
June 01, 2008, 10:27:30 PM »
Case 1: if it is appropriate, but the player has no more "points", they can throw it out and if it is so cool, someone else pays for it?
I guess my concern is in the grey area which is somewhere between you different cases, where the input/complication is appropriate as such, but there's been too many already. Perhaps points would not be the way to go about this, but some discussion on how to manage this - or perhaps some mechanic to ensure the all-around approval of the new complication - would be in place. I.e. not just discussion about what is "appropriate magic", but also some control on the amount of complications?
This is certainly not an issue for me, just trying to clarify my concern. Keep it in mind if something like this raises its head in playtests outside your normal group?
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Marshall Burns
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Posts: 485
Re: [American Wizards] a new way to handle "difficulty"
«
Reply #16 on:
June 01, 2008, 11:35:49 PM »
Quote from: Mikael on June 01, 2008, 10:27:30 PM
I guess my concern is in the grey area which is somewhere between you different cases, where the input/complication is appropriate as such, but there's been too many already.
Hm. I'm gonna have to think on that.
But, on another thing, I've just realized that SAN! and AW are inverses of each other. In SAN!, when I do something, I'm asking you to try to stop me in an interesting way, and when you do, you're trying to entertain me (i.e., make me laugh). In AW, when I do something, it's because I want it to happen, and when you throw complications at me, you're asking me to respond to them in an interesting way to entertain you. Very interesting. I'm writing a thing about it, but I don't think it belongs here. I'ma put it on my blog.
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