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Storm of Beginnings - Character Creation Queries and Thoughts

Started by Gary "Grail" Condra, June 14, 2008, 01:17:09 AM

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Gary "Grail" Condra

Bet you didn't expect to see me again folks!

Anyway Raid Earth is taking a backburner for now while I focus on a dice based system that my recent D&D and SW d20 gaming bought to my mind. I want every choice made during a character's creation to have an impact on how they turn out. So without further slowing you down, would you please read this and tell me your thoughts on how balanced (or unbalanced) each step is. Also do you think my age limit is too restrictive to a player?

QuoteCharacter Creation

Some say this is the most important part of any game and indeed it is one of the most important aspects so decide wisely at each step.

- Stats -

In Storm of Beginnings the stats are found by rolling 4d5 this means that the maximum stat for a level 1 (before any modifiers) is 20 and the lowest possible score is 4. It needs to be noted that any character with two scores below 8 may be scraped and rerolled due to being unfit to be an adventurer. Roll six times and then assign the rolls to your stats.

Example: John is rolling his character and manages to roll 14, 12, 11, 14, 9, 13 and 16. Happy with his rolls John assigns them to his character like this:
Strength
16
Psychic Talent
9
Dexterity
14
Charisma
13
Constitution
14
Smarts
11
Intelligence
12


Feeling content with his character John moves onto working out the modifiers to his character.

- Stat Modifiers -
Species

Unlike some systems Storm of Beginnings allows species to have a rather larger impact on characters, each race having it's own pro's and cons.
Human
+2 Smarts
+1 Defence
+1d4 Health



Elf
-1 Strength
-1 Constitution
+1 Dexterity
+1 Psychic Talent
+1d2 Health

Dwarf
-2 Charisma
+1 Constitution
+1 Strength
+1d6 Health


Orc
-2 Charisma
-2 Intelligence
+1 Smarts
+2 Strength
+1 Constitution
+1d6 Health
Half-Elf
-1 Strength
+1 Dexterity
+1d3 Health



Half-Orc
-1 Charisma
-1 Intelligence
+1 Strength
+1d6 Health


Humans are accepted by dwarves and half-orcs and disdainfully accepted by elves and half-elves.
Elves are accepted in by humans and half-elves and disdainfully accepted by dwarves.
Dwarves are accepted by humans and half-orcs and disdainfully by elves and half-elves.
Orcs are disdainfully accepted by half-orcs.
Half-elves are accepted disdainfully humans, elves and dwarves.
Half-orcs are disdainfully accepted by humans, dwarves and Orcs.

Example: John looks over his character and decides to make his character an elf. He modifies his stats accordingly.
Strength
15
Psychic Talent
10
Dexterity
15
Charisma
13
Constitution
13
Smarts
11
Intelligence
12


While not so happy at his lowered Constitution John had already decided that the other modifiers made up for it.

Class and Age

Class effects a characters stats and also determines the base age. The actual age is determined randomly or by the players at the GMs discretion.

Archer
+2 Dexterity
-2 Psychic Talent
+1d8 Health
Base Age: 19
3d20*2 Gold
Berserker
+2 Strength
-3 Psychic Talent
+1d10 Health
Base Age: 17
3d10*2-5 Gold
Cleric
+1 Psychic Talent
-1 Smarts
+1d6 Health
Base Age: 20
2d20*2 Gold
Fighter
+1 Constitution
-2 Charisma
+1d10 Health
Base Age: 16
3d10*2+10 Gold
Knight
+2 Strength
-2 Dexterity
+1d8 Health
Base Age: 20
4d20+20 Gold
Mage
+2 Intelligence
-2 Smarts
+1d6 Health
Base Age: 16
2d20 Gold
Monk
+1 Dexterity
-2 Smarts
+1d8 Health
Base Age: 18
4d10 Gold
Noble
+2 Charisma
-2 Dexterity
+1d6 Health
Base Age: 16
4d20+10 Gold
Scout
+2 Smarts
-2 Psychic Talent
+1d8 Health
Base Age: 18
3d10+20 Gold
Sorcerer/Sorceress
+2 Psychic Talent
-2 Constitution
+1d4 Health
Base Age: 18
3d15*2 Gold

To decide a character's age randomly roll 1d6 the refer to the chart below.

Archer
Berserker
Cleric
Fighter
Knight
Mage
Monk
Noble
Scout
Sorcerer/Sorceress
1-2
+1d4
+1d2
+1d4
+1d5
+1d4
+1d4
+1d4
+1d6
+1d2
+1d6
3-4
+1d6
+1d4
+1d8
+1d10
+1d6
+1d8
+1d6
+1d8
+1d6
+1d8
5-6
+1d8
+1d6
+1d10
+1d15
+1d8
+1d10
+1d8
+1d10
+1d8
+1d10

Age Modifiers
16-20
No  modifiers
No Modifiers
No Modifiers
No Modifiers
21-26
+1 to class bonus
No modifier
+1d4 Health
+1d10 Gold
27-32
+2 to class bonus
-1 to class minus
+1d6 Health
+1d15 Gold
33-40
+1 to class bonus
-1 to class minus
+1d6 Health
+1d20 Gold
Characters retire automatically at 40.

Gary "Grail" Condra

Bah sorry for it breaking folks, I'll upload a copy of it.... shortly.

Gary "Grail" Condra