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Independent Game Forums
Galileo Games
(Moderator:
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How We Came to Live Here Ashcan
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Topic: How We Came to Live Here Ashcan (Read 25990 times)
Brennan Taylor
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Posts: 499
How We Came to Live Here Ashcan
«
on:
June 30, 2008, 03:28:28 AM »
url=http://www.galileogames.com/pdf/hwctlh_ashcan.pdf]How We Came to Live Here is now available in ashcan form, for free.
Download. Play. Tell me what went wrong. Tell me what went right
How We Came to Live Here[/url] is now available in ashcan form, for free.
Download. Play. Tell me what went wrong. Tell me what went right.
«
Last Edit: June 30, 2008, 03:37:36 AM by Brennan Taylor
»
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-- Brennan Taylor
Why Is a Raven Like a Writing Desk?
Indie Press Revolution
Galileo Games, Inc.
Brennan Taylor
Moderator
Member
Posts: 499
Re: How We Came to Live Here Ashcan
«
Reply #1 on:
October 09, 2008, 03:28:32 AM »
Hey, all you playtesters! I haven't heard back from anyone. I need to get some playtest reports so I can improve the rules. Let me know what happened if you've tried the game!
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-- Brennan Taylor
Why Is a Raven Like a Writing Desk?
Indie Press Revolution
Galileo Games, Inc.
elenius
Member
Posts: 5
Re: How We Came to Live Here Ashcan
«
Reply #2 on:
December 16, 2009, 10:57:27 AM »
I'm really intrigued by this game, and I'm going to try to get a group together to play it.
Minor question: On page 40, "Artifacts", it says that Artifacts can flip dice just like traits. Can they also add extra dice, like traits?
Am I right that Kiva Societies are the only source of artifacts in the game? How about adding an option in the victory points table to obtain an artifact? I can see conflicts about artifacts happening. As it stands, you can only destroy artifacts in conflicts...
If anything was to be added to the book, I'd like to see more examples of conflicts and threats. Perhaps also a guideline for what kind of threat would be appropriate for different sizes of threat pools.
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