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(November 03, 2007, 04:35:43 AM)
The Forge Archives
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First Thoughts
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Townsfolk Power 19
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Topic: Townsfolk Power 19 (Read 1115 times)
chronoplasm
Member
Posts: 286
Kevin Vito
Re: Townsfolk Power 19
«
Reply #15 on:
July 01, 2008, 09:42:35 AM »
I am wondering if I should make the class features more realistic or more over-the-top.
Should Cooks be able to carry around crude medieval flame throwers to use their "Bake" attack?
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JohnG
Member
Posts: 185
Re: Townsfolk Power 19
«
Reply #16 on:
July 01, 2008, 02:17:25 PM »
I vote yes but only because I already want to play this game with my friends, we laugh our butts off during White Wolf game campaigns, a game like this would send someone to the hospital lol
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John Grigas
Head Trip Games
headtripgames@hotmail.com
www.headtripgames.com
Current Projects: Ember, Chronicles of the Enferi Wars
chronoplasm
Member
Posts: 286
Kevin Vito
Re: Townsfolk Power 19
«
Reply #17 on:
July 01, 2008, 03:48:05 PM »
Heh.
Okay, so I think now might be a good time to see what you guys think of the base classes I'm thinking of:
Runners:
Hearts= Sailor
Diamonds= Merchant
Clubs= Trailblazer
Spades= Messenger
Collectors:
Hearts= Fisher
Diamonds= Miner
Clubs= Woodcutter
Spades= Farmer
Processors:
Hearts= Brewers
Diamonds= Smiths
Clubs= Carpenters
Spades= Cooks
Maintainers:
Hearts= Doctors
Diamonds= Administrators
Clubs= Preachers
Spades= Deputies
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