*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
September 18, 2014, 07:44:26 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 46 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Advantages of faery races vs. build points  (Read 4001 times)
when1wasaboy
Member

Posts: 5


« on: July 20, 2008, 02:32:54 PM »

We had our first/character creation session for our game a few days ago, and I've been wondering about something. It seems like it costs an inordinate amount of build points to make various faery races, especially given the fairly limited advantages that are given them.

In this game, we have a kobold, a goblin and a leprechaun (the "short" contingent of the Irish mafia), and I'm wondering if I may have missed some advantages for them. It looked as though they simply had some slightly higher starting values, and the Kobold an advantage in learning mining skills.  I ended up drastically reducing the build point costs, because it seemed like even with the few bumps to starting values, faery characters ended up very under powered compared to starting humans.

Did I miss something? I confess to not being the strongest at understanding character creation, but none of my players figured it out either.

Aside from the difficulty with character creation, though, we're loving the setting provided. Also, for the record, Call of Cthulu 1920's supplements make really really good resources for this game.
Logged
JustinB
Moderator
Member
*
Posts: 106


WWW
« Reply #1 on: August 20, 2008, 06:15:53 AM »

Hi OneWas,

The reason build points for some of the fae species are high compared to humans has to do with long-term play and the way people tend to build characters. In the long term, humans should only ever have one attribute that can get up to 8 and no attributes at rating 9. Even one attribute at rating 9 is a pretty powerful advantage, so fae species that have a +2 to an attribute have powerful potential and are paying for that potential up front. Similarly, fairies can fly, which is an extremely valuable trait and the species your players are running can all do Glamour which is essentially consequences-free illusion magic (no Control rolls).

That said, in a one-shot game it might make sense to reduce the build costs for the fae.
Logged

Check out Fae Noir, a game of 1920's fantasy. http://greenfairygames.com
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!