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[3:16] Gelatinous Cubes on Cezanne
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Topic: [3:16] Gelatinous Cubes on Cezanne (Read 1524 times)
Darren Hill
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Posts: 861
[3:16] Gelatinous Cubes on Cezanne
«
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August 06, 2008, 01:17:05 PM »
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Words to live by
Darren Hill
Member
Posts: 861
Re: [3:16] Ewoks on Rembrandt
«
Reply #1 on:
August 06, 2008, 01:17:47 PM »
PLANET 2: REMBRANDT
A Forest moon, inhabited by furry savages.
AA: 2 + halve the Highest NFA and Lowest = 7.
Special Ability: Swarm.
The company is tasked with establishing a beachhead, and holding it till evening when reinforcements will land and secure the area.
Encounter One: 3 Threat Tokens. So our heroes find themselves attacking small furry creatures, armed with sticks, bows, blowpipes, and blow them all to hell. It’s a short encounter, punctuated by cries of “Ewoks! We get to kill Ewoks! Yeehaa!”
In the aftermath, lots of marines posing near bodies of their kills for photographs, holding up dead ‘teddy bears’ as trophies, and other wholesome activities.
Then they secure their area of the perimeter and discover a group of alien scouts nearby, who tried to lure them into an ambush (complete with forest traps, catapults, etc.) but were slaughtered by the marines. One of the players did ask, “Is our armour white?” prompting a brief discussion about Imperial Stormtroopers.
The day is won, and our heroes get an hours kip. Then they are sent out into the woods to destroy an army of savages gathering to prepare a counter-attack.
The initial attack was fairly inconclusive – neither side did any damage, and the ewoks swarmed so they were now all at Close range. Much description of ewoks swinging in on ropes, coming up out of holes in the ground, unleashing tree trucks on ropes as weapons, the whole Forest Moon of Endor bit.
One of the players had the bright idea of using grenades – and the others, seeing they weren’t hurt, thought that was a good idea, so _everyone_ used grenades!
Worst case: everyone takes 3 Kills, and – after using armour – is one wound away from death!
They rolled, and only Goreman failed, He used Combat Drugs to turn that to a success, and alien scum died in blast after blast.
The last threat token was quickly dispatched, and in the aftermath, I described several alien mothers clutching babies, and cowering, pleading for their lives.
The player of Goreman, who always plays the most compassionate moralistic characters in other games, said, “Dude, they are Ewoks.” Blam!
A final counter-attack by the last surviving aliens was seen off with ease, and the planet was cleansed.
End of Mission Kills: Psycho 24, Goreman 23, Sarge 14.
Time to Play: just over 1 hour.
I hadn’t been rushing the game, exactly, but I’d been framing scenes fast – it’ll be interesting to see if a mission can last us a full session when played in a more laid back style.
Really, I expected the Ewoks with their AA 7 and Swarm ability to put up a better fight, but the dice weren’t with me during this mission.
Conversely, I’d expected the first mission to be a nice easy into, and almost wiped the team out in the second encounter. Ah fun.
I had to call it a day at that point, ignoring the players eager cries for another mission. So the game was definitely a success.
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