Forum changes: Editing of posts has been turned off until further notice.
Started by Markus, September 10, 2008, 02:15:58 PM
Quote from: Ron Edwards on September 10, 2008, 04:17:10 PMIt's not about using the same trait over and over, so much as having to choose among them at any given instance of play. In PTA, I have three such things to choose from, and I have to use one of them. Which will it be? Mechanically, it doesn't matter whether it's Bad-ass (Edge) or Cute Alien Sidekick (Ally), but it does matter quite a bit regarding how my character deals with the situation. By "matter," I mean the character's Issue.
Quote from: Ron Edwards on September 10, 2008, 04:17:10 PMWhat I'm saying is that Pool characters often have tacit "issues" built into their brief character sheets, which becomes most apparent when the character has seemingly-contradictory traits, and when the traits differ in their values.
Quote from: Moreno R. on September 11, 2008, 01:30:51 AMMy answer, usually, is that they represent the things you want to see in the story.
Quote from: Moreno R. on September 11, 2008, 01:30:51 AMYou are making sure that he will appear every episode (when you need a bonus card). You add an edge, that say that you are very lucky? You will tend to solve problems using luck, not skill. The amount of cards you get don't change at all: you would have found a way to use a trait anyway. What change, is what you did to get that card. What was added (or reinforced) to the story.
Quote from: Ron Edwards on September 11, 2008, 10:51:36 PM"System Does Matter" means we are aided in our joint goal to do so, not that we can wind up some little toy that walks us through the automatic paces that produce Narrativist play like a sausage being spat out of one end of a sausage-making machine. At its most extreme, your viewpoint would not be satisfied with anything but such a machine.Please let me know if I have caricatured your viewpoint rather than stating it fairly.
QuoteBut, what happens if one of the guys replies "huh? what's this thing you're talking about?". Surely in this case, I'd have done better to give them some more details *before* playing. Then, and only then, they could use the information I'd give to decide how (and even if) to play the blues with me.