The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 06:34:44 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
Random Dungeon Generating Mechanic
Pages: [
1
]
« previous
next »
Author
Topic: Random Dungeon Generating Mechanic (Read 634 times)
chronoplasm
Member
Posts: 286
Kevin Vito
Random Dungeon Generating Mechanic
«
on:
October 30, 2008, 04:14:48 PM »
OK, so I'll give you a brief synopsis of my idea to give this whole thing context.
I just thought up an idea for a game called Goblin Mountain. You are a goblin, and you want to be the biggest, wealthiest goblin of them all and definitely
not die
.
The game's resolution mechanic, and method for generating dungeons, involves dominoes.
When you perform an action, you draw a "bone" (domino) from the bag for resolution. You assign one of the numbers on the domino as your good number and the other as your bad number.
You add your good number to your ability modifier to determine success.
Your bad number determines what mishaps result from your action. Higher numbers represent lesser mishaps (with 6 representing no mishap) while lower numbers represent more dangerous mishaps.
After your action, you place the bone on the table, adjacent to another bone, to represent a wall. The numbers will represent different dungeon features like doors, stairs, or traps. Goblins can 'mine' the walls, removing them from the board, to gain an ore.
My question for you guys is... how can I figure out floors?
Logged
greyorm
Member
Posts: 2233
My name is Raven.
Re: Random Dungeon Generating Mechanic
«
Reply #1 on:
October 30, 2008, 07:50:02 PM »
Why not just make the "walls" tunnels instead? And mining just extends the length of the tunnel? Maybe do something with those "I mined to gain ore and extended this tunnel" pieces...like "treasures" for the first goblin to get to them?
Logged
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
Rauðbjørn
Member
Posts: 10
You think me mad for the things I claim to see...
Re: Random Dungeon Generating Mechanic
«
Reply #2 on:
November 14, 2008, 07:25:29 AM »
Use different colored dominos, or use 9s, or 12s to represent a new floor with double sixes (9s, 12s) being a way "up" and double oughts being a way "down"?
Logged
Slovotsky's Law #43
Thou shalt put thy money where is thy mouth.
Corrolary to Slavotsky's Law # 43.
It's very easy to get what you want. Just think carefully, work hard, and get very, very lucky. Okay, I lied: it's not easy. Sue me.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum