The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 09, 2022, 02:09:19 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
61
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Arkenstone Publishing
(Moderator:
Eero Tuovinen
)
[TSoY] Is this broken?
Pages: [
1
]
« previous
next »
Author
Topic: [TSoY] Is this broken? (Read 2822 times)
dindenver
Member
Posts: 928
Don't Panic!
[TSoY] Is this broken?
«
on:
December 05, 2008, 08:30:50 PM »
All,
Secret of the Unwalked Path for urban setting In other words it counters Secret of Shadowing.
Is this broken? Has anyone tried it? Any caveats?
Logged
Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
Eero Tuovinen
Moderator
Member
Posts: 2591
Re: [TSoY] Is this broken?
«
Reply #1 on:
December 06, 2008, 12:58:50 AM »
For those following at home: Unwalked Path is a little Secret that allows a character to use his Woodcraft to resist attempts at tracking him in the wilderness.
The only way this'd be broken would be in that it implies an inability for characters without this Secret to do this sort of thing. That might or might not be appropriate for your game. I'd probably not use this sort of thing for most urban settings, as being able to lose shadowers flows naturally from any sort of local knowledge skills, with no special feat required.
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
dindenver
Member
Posts: 928
Don't Panic!
Re: [TSoY] Is this broken?
«
Reply #2 on:
December 08, 2008, 07:11:19 AM »
Eero,
I see it as a clone of Unwalked path meaning:
1) Any character can Shadow this character using the appropriate ability (Streetwise maybe?).
2) If the player spends the pool, then they make a roll which resists any attempt to shadow them (this is an Effect, right?).
Does that make sense, is that broken?
Logged
Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
oliof
Member
Posts: 449
Harald Wagener - Zurich, Switzerland
Re: [TSoY] Is this broken?
«
Reply #3 on:
December 08, 2008, 07:53:39 AM »
i]Setting in a way that only people with that Secret have a way to counter the effects of Secret of Shadowing. Without it, you might be able to create an Effect to counter Shadowing by way of various abilities (Perform(I) for Rockerboys who rig up a live performance to vanish after they summoned a number of crazed fans, Funds(R) for Corporate Drones who just buy a couple of street bums to distract you, Street Medics who steal on their DocWagon Platinum contract, Gangers who use their Gang to throw you off their trail, etc.); with it, any of these tactics may not be efficient unless you have the Secret.
Setting[/i] in a way that only people with that Secret have a way to counter the effects of Secret of Shadowing. Without it, you might be able to create an Effect to counter Shadowing by way of various abilities (Perform(I) for Rockerboys who rig up a live performance to vanish after they summoned a number of crazed fans, Funds(R) for Corporate Drones who just buy a couple of street bums to distract you, Street Medics who steal on their DocWagon Platinum contract, Gangers who use their Gang to throw you off their trail, etc.); with it, any of these tactics may not be efficient unless you have the Secret.
Logged
Harald Wagener
The Shadow of Yesterday - in german<
Solar System - in german
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum