*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
April 24, 2014, 08:25:27 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 62 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Dice result charts or calculators?  (Read 1771 times)
Nev the Deranged
Member

Posts: 741

Dave. Yeah, that Dave.


« on: December 14, 2008, 04:22:57 PM »

I'm working on a chart of the percentage chance of meeting or beating target numbers on various kinds of dice. I know this sort of thing has been done countless times before, so I'm hoping someone can point me toward either a chart or a program that can do the math for me on the more complex ones.

Basically, using from 1 - 6 dice, all of one size (d4, d6, d8 or d10), what are the chances to hit target numbers 5 - 10, 12, 20, 25, and 30?

I've figured out all the easy ones already, but I R NOT SMRT when it comes to the higher level math stuff.

Thanks in advance,

D.
Logged
causticbuddhist
Member

Posts: 8


« Reply #1 on: December 14, 2008, 11:03:25 PM »

http://www.fnordistan.com/smallroller.html

There is a program file (smallroller.exe) toward the bottom of the page.
Seems like the program works well for determining probabilities and even charts them.
Have not scanned for virus or malware.


Respectfully,

Larry
Logged
greyorm
Member

Posts: 2233

My name is Raven.


WWW
« Reply #2 on: December 15, 2008, 01:06:29 AM »

Torben Mogensen has a big "examination and basics of probability theory in RPGs"-style PDF document up on his site that may prove helpful in figuring the question out for yourself, or it may just make you feel like you should climb back into the trees. Do note that while Torben is brilliant and there's good material in there, he's also definitely old-school in his preferences and viewpoints of the role of probabilities (and mechanics/attributes/etc) in a game.

He also provides Troll, a freeware program which calculates dice probabilities, and instructions on how to use it to find probabilities for various sets of rolled dice that should work quite well for you.

Or you could also just pop over to the RPG-Create group on Yahoo and ask Torben himself, who is usually lurking quietly waiting to spring from nowhere with his giant brain and number-filled notepad.

(But I should warn you, because I don't recall if you are or have been active over there, a number of the most vocal members of RPG-Create are deeply intolerant of "indie" -- or rather more accurately "non-Sim", as they make no distinction -- games, and even other more reasonable members don't tend to see any value or point in non-traditional designs or styles.)
Logged

Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
Nev the Deranged
Member

Posts: 741

Dave. Yeah, that Dave.


« Reply #3 on: December 15, 2008, 09:12:03 AM »

Thanks, guys. I'll check them out.
Logged
Erudite
Member

Posts: 27

Games designed to catch everyone may catch no one


« Reply #4 on: December 29, 2008, 12:34:15 PM »

Logged
greyorm
Member

Posts: 2233

My name is Raven.


WWW
« Reply #5 on: December 29, 2008, 05:19:46 PM »

Glad to help.
Logged

Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!