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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: The "unknown" effect  (Read 1099 times)
Callan S.
Member

Posts: 3588


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« Reply #15 on: March 03, 2009, 04:49:14 PM »

Luke,

I think by 'most', it means there are many book keeping tasks a GM has to do, outside of getting to emotional cores. These are, currently, part of most traditional GM's jobs. And yet they can be automated because it's just book keeping. Thus freeing him up to focus more on the emotional core stuff.


Alessandro,

Quote
You get to make strategical choices, apply creative thinking, bid your character's resources, hope for some degree of luck at the end of it all ... and your opposition will do just the same.
I'm thinking you see the potential for uncertainty and surprise in this process and that's what will satisfy your need for surprise. Or am I way off?
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Philosopher Gamer
<meaning></meaning>
Hasimir0
Member

Posts: 18

Cogito Ergo Es


« Reply #16 on: March 03, 2009, 04:55:28 PM »

Quote
You get to make strategical choices, apply creative thinking, bid your character's resources, hope for some degree of luck at the end of it all ... and your opposition will do just the same.
I'm thinking you see the potential for uncertainty and surprise in this process and that's what will satisfy your need for surprise. Or am I way off?
Basically, yes.
I know it's not the same thing as actually not knowing ... but I think that a proper system could make the game functional AND open up a different dimension of fun to substitute the loss of the "unknown".
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Alessandro Piroddi

I don't suffer from Insanity ... I enjoy every minute of it !
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