*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
July 30, 2014, 09:26:59 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 74 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: old west rpg.  (Read 1518 times)
Sergon
Member

Posts: 14


« on: January 28, 2009, 02:20:59 PM »

  Hi gang,

     New member here. For the past 3 years I've been working on an old west themed role playing system that combines technology and esoteric means. The technical aspects were fairly easy to figure out. It was with an esoteric class that I've hit a wall.

     The Element Bounder has the ability to bind one or more primal elements to himself, and call upon aspects of the bound element. Downside of this ability, is the chance to weaken the Element Bounder's Stamina. My problems are with the aspects of the four elements.

     1. I have no problem coming up with the showy stuff (Fireball, Blizzard,etc.) It's the subtle stuff that leaves me staring at the screen.

     2. Do I give advantages or disadvantages vs different elements. (An Element Bounder who has bound the element of Air, has trouble vs Earth aspects directed at him in an encounter.)

     3. Are four elements enough? What about a fifth element, or sub elements?

   Any comments or suggestions would be gratefully appreciated.

                                                                                            Thanks,

                                                                                                      Sergon
Logged
chance.thirteen
Member

Posts: 210


« Reply #1 on: January 28, 2009, 02:49:31 PM »

If I understand the term, it would be Binder.

If youw ant the more subtle associations I suggest looking at either Western of Easter elemental associations and their relationships to emotions, and mental qualities. EG I believe that Air in Western traditions is often associated with intellect, where fire is associated with passion. The typical Western thought then can launch into Spirit as the fifth element, and following one dichotomy of thought in western religious thought, Spirit should be accompanied by Flesh or Matter. Voila, two extra elements.

A decent research point to start at is the tarot association of suits to elements, and the associated traits and domains of effect associated with each suit.

The Weapons of the Gods RPG makes remarkable use of the Eastern elemental theory, though it is quite a read to digest all of what they arrive at.

Logged
Sergon
Member

Posts: 14


« Reply #2 on: January 28, 2009, 03:53:44 PM »

   Thanks I'll follow up on your suggestions.
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!