The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:59:11 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Arkenstone Publishing
(Moderator:
Eero Tuovinen
)
[Solar System] Penalty Dice Limit?
Pages: [
1
]
« previous
next »
Author
Topic: [Solar System] Penalty Dice Limit? (Read 715 times)
Courage75
Member
Posts: 42
[Solar System] Penalty Dice Limit?
«
on:
February 09, 2009, 04:00:30 AM »
Hi there,
I'm converting my Werewolf: the Forsaken game to Solar System and I am just ironing out some details. If anyone is interested, I can post what I have converted here.
However, my question for this post is whether there is a limit on the amount of penalty dice that can be assigned to a check. It would seem that the most penalty dice you can get for circumstantial penalties are two, but is that the intended upper limit for penalty dice? If so, what is the reason for that?
By the way, I think the Solar System is an awesome system and I would like to see some fully-fleshed out settings that utilise its mechanics.
Logged
Eero Tuovinen
Moderator
Member
Posts: 2591
Re: [Solar System] Penalty Dice Limit?
«
Reply #1 on:
February 09, 2009, 04:23:31 AM »
I'm in the process of re-writing Shadow of Yesterday, so if everything goes well, we'll have such a setting this year. Others have their own projects as well.
As for penalty dice, there is no limit. The two-dice limit is solely for the Story Guide dice which he can assign at will. You could even mess around with that limit if your genre needs it, too.
In general, remember when creating new crunch that penalty dice are somewhat more valuable in most settings than bonus dice simply because they are less common. When there are both types of dice in one check, the less common type has more impact on the overall result on a per-die basis than the other type due to how the dice probabilities play out. For this reason I tend to make penalty dice boosters and such slightly more exceptional/expensive than the equivalent bonus dice booster.
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
oliof
Member
Posts: 449
Harald Wagener - Zurich, Switzerland
Re: [Solar System] Penalty Dice Limit?
«
Reply #2 on:
February 09, 2009, 06:26:10 AM »
Note that there is a diminishing return of adding more penalty dice, and as such a hard limit of penalty dice is not needed.
That said, you can get penalty dice for Harm (up to 5 before you collapse anyway if you play it the way I do), circumstantial modifiers (up to 2, just as Eero described) and probably due to some Effects and Secrets). I think I've never seen more than 3 penalty dice after accounting for bonus dice eliminating penalty dice in actual play, though.
Logged
Harald Wagener
The Shadow of Yesterday - in german<
Solar System - in german
Courage75
Member
Posts: 42
Re: [Solar System] Penalty Dice Limit?
«
Reply #3 on:
February 09, 2009, 03:32:19 PM »
Thanks Eero and Harald for the fast response. I had the feeling that there wasn't a limit on penalty dice, but I wasn't sure.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum