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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Concerning Weapons  (Read 1073 times)
Luke
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Posts: 1359

Conventions Forum Moderator, First Thoughts Pest


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« Reply #15 on: March 03, 2009, 02:04:29 PM »

The coolest thing for a character to be in an RPG is effective.
A character is most uncool when he's ineffective.

Weapons should be viewed in the entire context of the game. There's no law that says  weapons must be an instrument of random damage. Weapons can serve all sorts of functions. Weapons can be adjuncts to extant powers -- just description that gets added to an ability's use. Weapons can be independent agents. Weapons can be bonuses, traits or effects. Or weapons can dish out damage.

Hey Nathan. What's your game about? You said it's about heroes fighing monsters. What do you do in your game? Does your game have hit points? If so, why?
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