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The Indie Rpgs Un-store sales results
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Topic: The Indie Rpgs Un-store sales results (Read 2107 times)
Hituro
Member
Posts: 32
The Indie Rpgs Un-store sales results
«
on:
February 23, 2009, 07:04:18 AM »
So I was wondering, in an anecdotal fashion, after a few months of operation, how people were finding the Un-Store in practice?
I have had a sale through the Un-Store myself, but I have no way of telling if it is a sale I might have had direct through my website or not. I know that there is more to the Un-Store concept than extra sales of course
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lumpley
Administrator
Member
Posts: 3453
The Indie Rpgs Un-store sales results
«
Reply #1 on:
February 25, 2009, 07:44:33 AM »
I'm curious too.
My own sales are down from what they were at IPR, which I expected, but still comfortably brisk, which I also expected. I'm very curious about others'.
-Vincent
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Darcy Burgess
Member
Posts: 476
The Indie Rpgs Un-store sales results
«
Reply #2 on:
February 25, 2009, 01:09:15 PM »
Hey,
I've had a few sales (less than 4, more than 0 -- exact numbers are spotty) through the UnStore. That's not much until you consider the entire print run for Black Cadillacs was 50 books, and only 20 or so were left after GenCon.
Cheers,
D
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Black Cadillacs
- Your soapbox about War. Use it.
Graham W
Member
Posts: 437
The Indie Rpgs Un-store sales results
«
Reply #3 on:
February 25, 2009, 03:43:39 PM »
I've had three or four sales of Play Unsafe, split between print and PDF.
It's also available on IPR, where it's sold many more in the same time period: the exact number is over 100, but you can't really compare the two, since Play Unsafe
debuted
on IPR during that time period.
On Lulu, it's also sold three or four copies.
Graham
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Ron Edwards
Global Moderator
Member
Posts: 16490
Re: The Indie Rpgs Un-store sales results
«
Reply #4 on:
February 25, 2009, 04:53:00 PM »
Hello,
I've been selling bushels. As in, book after book, all the time. If not every day, then at least several a week.
Whether my website (sadly un-updated as it is) is involved, I don't know, as the buy-buttons there are the same as the ones at the un-store.
Best, Ron
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GreatWolf
Member
Posts: 1155
designer of Dirty Secrets
Re: The Indie Rpgs Un-store sales results
«
Reply #5 on:
February 26, 2009, 09:05:19 AM »
Whereas I don't believe that I've got a single sale through the un-store.
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Seth Ben-Ezra
Dark Omen Games
producing
Legends of Alyria
,
Dirty Secrets
,
A Flower for Mara
coming soon:
Showdown
Eric J. Boyd
Member
Posts: 114
Re: The Indie Rpgs Un-store sales results
«
Reply #6 on:
February 26, 2009, 01:02:26 PM »
I also have not had any sales through the Un-store.
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Shilling:
The Committee for the Exploration of Mysteries
Blogging:
Eric J. Boyd Designs
Marshall Burns
Member
Posts: 485
Re: The Indie Rpgs Un-store sales results
«
Reply #7 on:
February 26, 2009, 03:58:10 PM »
I've sold four copies of the Rustbelt ashcan through the UnStore.
Between GenCon and the start of the UnStore, I sold four copies through direct email interaction with folks. And also some others face-to-face that I can't keep track of for shit.
At GenCon, it sold a total of six or seven, I forget which.
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blogging at the Wizard Exploded Cookbook
Jake Richmond
Member
Posts: 220
Re: The Indie Rpgs Un-store sales results
«
Reply #8 on:
February 26, 2009, 10:56:09 PM »
I'm not sure? My un-store sales look exactly like the sales from my own site, and I'm not really making an effort to tell them apart. At a guess I'd say I've sold maybe 20 Sea Dracula and 10 Panty Explosion since they've been available on the un-store. That's between the store and my own site. That's a definite increase over previous months, especially since I'm not promoting either game at all. I'd guess that maybe 30% of those sales came from the un-store. That sounds about right to me.
I suspect that if I was actively promoting eitehr game I'd be seeing much higher sales through the site. Last time I did a push for Panty Explosion I saw a really big sales jump through my own site, and smaller jumps at IPR, Key 20, e23 and RPGNOW.
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Panty Explosion, Classroom Deathmatch
,
CrossRoads of Eternity
,
Work in Progress
Graham W
Member
Posts: 437
Re: The Indie Rpgs Un-store sales results
«
Reply #9 on:
February 28, 2009, 01:33:47 AM »
Ron, given you're selling lots of stuff, are you as excited about selling books via the Unstore as you were when it started?
Not an idle question: I'm genuinely interested if the enthusiasm persists.
Graham
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rafael
Member
Posts: 174
Writer/Designer, the Books of Pandemonium
Re: The Indie Rpgs Un-store sales results
«
Reply #10 on:
March 01, 2009, 04:15:32 PM »
Haven't sold any copies of Dread (Pandemonium) yet. Been about a month. Figure it'll pick up.
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Rafael Chandler, Neoplastic Press
The Books of Pandemonium
Marshall Burns
Member
Posts: 485
Re: The Indie Rpgs Un-store sales results
«
Reply #11 on:
March 03, 2009, 10:49:47 AM »
Hey Rafael,
I'm not sure why, but Dread doesn't show up on the main "browse" page (
http://www.indie-rpgs.com/games/unstore/browse
). It does show up on the "games in print" page, though, and Neoplastic Press shows up on the "browse the publishers" page.
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blogging at the Wizard Exploded Cookbook
lumpley
Administrator
Member
Posts: 3453
Re: The Indie Rpgs Un-store sales results
«
Reply #12 on:
March 03, 2009, 10:53:39 AM »
(Oops! I know why. I'll fix it.)
-Vincent
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Clay
Member
Posts: 550
Re: The Indie Rpgs Un-store sales results
«
Reply #13 on:
March 09, 2009, 10:39:53 AM »
A little advice for the store maintainer:
Put some really obvious link on the Forge site for the unstore. I wouldn't even know about the unstore if it weren't for this thread.
Put pricing on the games. I have to click the Purchase link to find out the price, which isn't a solid plan from a marketing perspective.
Consider categorizing things by genre or some other means on the browse page. Otherwise I'm just confronted with a block of cool little pictures, which isn't very useful.
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Clay Dowling
RPG-Campaign.com
- Online Campaign Planning and Management
Jake Richmond
Member
Posts: 220
Re: The Indie Rpgs Un-store sales results
«
Reply #14 on:
March 09, 2009, 04:48:50 PM »
Quote from: Clay on March 09, 2009, 10:39:53 AM
Consider categorizing things by genre or some other means on the browse page. Otherwise I'm just confronted with a block of cool little pictures, which isn't very useful.
I'd personally rather not see genre categories, especially since very few games on the store fit into any specific genre, or share their genre with another game. I also really like the page of little pictures. It's very visually cool. It invites me to explore and find out what each picture represents, instead of dismissing the games because they don't fit into a genre I'm interested in.
Logged
Panty Explosion, Classroom Deathmatch
,
CrossRoads of Eternity
,
Work in Progress
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