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lost vikings rpg?

Started by BrunoDeLaBomba, February 26, 2009, 07:21:41 AM

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Callan S.

I'm regretting using the N word. I'm pulling my head in on that one!

Quote from: BrunoDeLaBomba on February 28, 2009, 10:49:32 AM
yes the game worked just fine, but it's just not gonna work like an rpg consept , you need to have sometihing at stake, atleast that what i think, i know alot of guys that would go totaly crazy over the "and that was the plan, until we figured out it would most likly kill us" and abuse it until all the comedy and humor was washed away like it was hit by the niagra fall or something. and that would ruin the game for me.
Well, I'm thinking
A. They just don't care about that comedy and humour or
B. They care about it, but the mechanical pressure of the game has made them focus on the mechanics and can spare no time for the humour.

With B, from what your saying it sounds like your adding something to help with that already (good stuff!)
Quotebut i intend those emotions to be funny, like midly anoyed, cowardly and such.(i mean we are talking about a group of vikings IN SPACE) and to have those respones actulay mean something in the mechanics. like certane bonuses or something.
As focusing on the mechanics would literally mean focusing on those emotions (to get the bonus). Your already knitting mechanic and emotion together, so that's going really well IMO and in the process of being covered.

But with A...well, it's like that movie title 'He's just not that into you'. But here it's 'They're just not that into humour and comedy'. The mechanics can't help cause...they're just not that into it!?

Are the guys you know A or B? Or am I pushing a false dichotomy and there's a C or D?
Philosopher Gamer
<meaning></meaning>

BrunoDeLaBomba

Quote from: Luke on February 28, 2009, 03:38:28 PM
This is incorrect. Narrativism rests as much on mechanics as gamism does. They are kissing cousin concepts. Gamism uses mechanics to win or improve. Narrativism engages mechanics to forward the story or play out an emotional response.

This is not the thread to discuss this, though. This site is piled high with iterations of exactly this discussion! Plenty of homework to do if you want it.

terribly sorry, i won't do that mistake again friend-o. :d

so then i guess that this game would'nt be narrativ, it would only use the different moods of the vikings to justify (again..in lack of better words) the bonuses and....anti-bonuses ( it's realy late atnight, you have to excuse me) that they get from loosing or wining a scene. or abuse the planing thing...



and well to be honest, i guess they are a buch of B:s with a thin line of A

meaning that they from time to time just get a kick from tactics and trying to bend the system to they'r advantage. homour and roleplaying only get's in the way when there's a big gang of orcs ganing up on you...