The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
June 27, 2022, 06:46:44 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
82
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Robert Bohl Games
(Moderator:
Robert Bohl
)
Tied motifs?
Pages: [
1
]
« previous
next »
Author
Topic: Tied motifs? (Read 7582 times)
Robert Bohl
Moderator
Member
Posts: 525
Tied motifs?
«
on:
April 28, 2009, 05:50:56 AM »
So I have to decide something in
Misspent Youth
. At the end of the series, you are going to count up the number of motifs The Authority owns and the number the YOs own, and decide who wins based on who has more.
What if they're tied? I have some ideas but I'd love to hear what you think.
Logged
Game:
Misspent Youth
: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
Shows:
Oo! Let's Make a Game!
: Joshua A.C. Newman and I make a transhumanist RPG
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Tied motifs?
«
Reply #1 on:
May 04, 2009, 06:19:57 PM »
Hi Rob,
I think the simplest way to deal with ties of any kind is first, to think of the conflict as directional, and then, to take your own phrasing literally and say
more
is necessary to win.
So the directional part seems easy: the YOs are the good guys and the player-characters and all else, so the question is not "which side wins" but whether the
YOs
win.
And then your own phrasing works perfectly: to win, the YOs need their number of motifs to
exceed
the Authority's.
Basically, with this in mind, there isn't any such thing as a tie in the first place. The YOs win or they don't. To win, they need more.
(I'm not saying that all tied mechanics should be handled like this. The My Life with Master tie mechanic is a really big deal in that game, for instance. But sometimes I think people forget that they don't have to account for ties unless they want to.)
Best, Ron
Logged
Robert Bohl
Moderator
Member
Posts: 525
Re: Tied motifs?
«
Reply #2 on:
May 04, 2009, 06:21:45 PM »
I like that, Ron. It also represents the fact that The Authority starts the game with the deck stacked in its favor. It's also cleaner and simpler than some of the other (enticing) suggestions I've been getting.
Logged
Game:
Misspent Youth
: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
Shows:
Oo! Let's Make a Game!
: Joshua A.C. Newman and I make a transhumanist RPG
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Tied motifs?
«
Reply #3 on:
May 16, 2009, 10:57:04 AM »
Glad to be involved. Sorry about the delay in replying. No idea why I'm talking like Tarzan.
Best, Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum