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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 45 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Looking for 1st Edition  (Read 1896 times)
Welkerfan
Member

Posts: 43


« on: May 04, 2009, 05:11:09 PM »

Ron Edwards has mentioned that there is a difference in how some ideas were presented between the first and second editions of PTA, and I am curious as to what those differences are.

So, could anyone (Ron?) explain how any of the game concepts (jobs, narration, scene design, stakes, etc.) are explained differently between the two texts?

Alternatively, does anyone have a copy of the first edition of the game that they no longer want or know of where I could find a copy?
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Brenton Wiernik
HighmoonMedia
Member

Posts: 34

The Gamer Traveler


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« Reply #1 on: May 05, 2009, 11:49:55 AM »

Doubtful, given that even the second edition/printing of PTA is now out of print as well. Matt is working on a revised edition to publish sometime soon.

I did read that comment by Ron and was also curious about how the ideas were presented in the first printing of the game.
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Alan
Member

Posts: 1012


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« Reply #2 on: May 06, 2009, 01:45:21 AM »

I may still own a set of 1st ed rules, but I can't locate them right now. What I did find is one of my comprehensive rules summaries for 1st ed. What I remember is that 1st ed is almost identical to 2nd, except for two things: 1) there are 5 Traits (3 Edges and 2 Connections or 2/3) and dice are used instead of cards.

Here's my notes on dice use:

Interpreting the Outcome
If at any point in a scene a player wants a particular outcome, that player can request a challenge roll.
Success on the roll means that the player assumes the “head writer” status normally attributed to the producer and can decide the fate of any and all characters and things present in the scene. Any player can request a challenge roll, whether his or her protagonist is present in the scene or not.
A challenge roll is a contested die roll. Everyone involved in the challenge rolls dice, counting odd numbered results as successes. Whoever rolls the most successes wins the challenge.

Odd-numbered dice count as successes. Whoever rolls more wins the challenge, and gains author power over the scene.

Players who fail a challenge roll can influence the narration if they have applied any traits to their roll.
Any dice that come up as successes can be used as a trait-related fact that the winner must accommodate in his or her narration.
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- Alan

A Writer's Blog: http://www.alanbarclay.com
Welkerfan
Member

Posts: 43


« Reply #3 on: May 11, 2009, 07:01:35 PM »

I'm not so much interested in the mechanical differences as in the differences in how mechanics and concepts (like pitch sessions, scene framing, and other techniques) are described and explained.
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Brenton Wiernik
Alan
Member

Posts: 1012


WWW
« Reply #4 on: May 11, 2009, 08:07:58 PM »

As I recall it, except for the mechanics, the text in 1st ed. is identical. Pitch sessions, scene framing, and other techniques are all explained the same way.

Matt? You're around here somewhere. What do you say?
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- Alan

A Writer's Blog: http://www.alanbarclay.com
Matt Wilson
Moderator
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Posts: 1121

student, second edition


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« Reply #5 on: May 14, 2009, 09:56:53 AM »

I don't think there's much of a difference. 2nd ed does a slightly better job of explaining is all.
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HighmoonMedia
Member

Posts: 34

The Gamer Traveler


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« Reply #6 on: May 14, 2009, 10:06:29 AM »

And 3rd?  ;-)
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Matt Wilson
Moderator
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Posts: 1121

student, second edition


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« Reply #7 on: May 14, 2009, 02:46:14 PM »

3rd has some really nice art in the works.
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abeg43
Registree

Posts: 1


« Reply #8 on: May 22, 2010, 12:12:04 AM »

hey
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« Last Edit: May 24, 2010, 07:49:32 AM by Matt Wilson » Logged
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