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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: TROS is in Stores!  (Read 3400 times)
Jake Norwood
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Posts: 2261


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« Reply #30 on: August 15, 2002, 05:23:07 PM »

Acutally, I don't know. A thousand? Probably around that many.

Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Aidan Dixon
Registree

Posts: 2


« Reply #31 on: August 16, 2002, 08:51:29 AM »

Quote from: Ron Edwards
I think people may be confusing the retailers etc by talking about the "revised edition," because they'll be looking for those exact words on the cover and not seeing them.


Sounds like I was getting the wrong end of the stick, then.  Nothing new there...

Quote from: Ron Edwards
To be very, very sure - look at the afterword, which is quite clear in explaining what the second printing contains.


Thanks (to Jake Norwood as well) for the clarification.  Nipped out and got it earlier this afternoon.  Will read it this weekend.

Cheers,

Aidan
(who can only afford the one copy for now)
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Irmo
Member

Posts: 258


« Reply #32 on: August 28, 2002, 07:15:47 AM »

Hey, Jake,

greetings from a fellow ARMA member in Texas. Have you heard of any store in the DFW area carrying TROS?
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Dave Versace
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Posts: 20


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« Reply #33 on: August 29, 2002, 08:48:10 PM »

Quote from: Jake Norwood
Acutally, I don't know. A thousand? Probably around that many.

Jake


Make that a thousand and one, Jake. I just picked up my copy at the FLGS here in Canberra in Oz. I've been totally jazzed by all the talk about the game here and at rpg.net over the past few weeks. Looks like just the low-magic gritty fantasy I've been after ever since D&D3E came out...

Dave
dave@otherleg.com
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Dave Versace
dave@otherleg.com
"Ever notice that B.A.'s flavour text swells in direct proportion to how much one of our characters is getting screwed?" - Brian, KoDT
Lyrax
Member

Posts: 268


« Reply #34 on: August 30, 2002, 02:38:55 PM »

Low magic?  Only in terms of quantity, not quality.

:-)
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Lance Meibos
Insanity takes it's toll.  Please have exact change ready.

Get him quick!  He's still got 42 hit points left!
Nick the Nevermet
Member

Posts: 352


« Reply #35 on: September 01, 2002, 04:42:10 AM »

Generally speaking, I think thats what the term usually means; low quantity of magic.

The reason is because of how a lot of people play games like D&D and make sure everyone has a +1 weapon by level 3, +2 by level 6, etc.  Be it table top or computer RPGs, people don't even blink at the rather (for most settings) ludicrous concept of a magic shop.  When a setting that actually can have an economy of magical weapons (nevermind non-lethal items) is the standard or at least something the gaming public is familiar with, TROS will be called low magic, because in comparison, it is.

The other thing that can make an RPG sometimes get the label of 'low-magic setting' is when the magic system does not encourage player characters who are spellcasters.  Pendragon's aging and sleeping rules are pretty unfortunate for the average PC, but that doesn't mean they're weaklings by any stretch.
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Dave Versace
Member

Posts: 20


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« Reply #36 on: September 01, 2002, 02:19:42 PM »

Yep, I meant it in the sense of magic not being all-pervasive and logically inconsistent, the way it's presented in most fantasy roleplaying settings. I mean, everyone you meet having a weapon with a Pompous Name and a host of funky abilities is kewl and all, but if I wanted that I'd just play Earthdawn (my over-the-top action fantasy game of choice) or a Hero Wars variant.

With TROS, I can finally have characters that are actually afraid of getting into fights because they can't heal their wounds quickly, and I can make them scared of sorcery without having to pile on extra levels of Lightning Bolts or whatever. I'm one of those GM's that likes to instill a sense of mortality without actually killing a bunch of PC's.

Dave
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Dave Versace
dave@otherleg.com
"Ever notice that B.A.'s flavour text swells in direct proportion to how much one of our characters is getting screwed?" - Brian, KoDT
Jake Norwood
Member

Posts: 2261


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« Reply #37 on: September 01, 2002, 05:10:03 PM »

Quote from: Dave Versace
I'm one of those GM's that likes to instill a sense of mortality without actually killing a bunch of PC's.


Amen to that!

Jake
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"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
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Brian Leybourne
Member

Posts: 1793


« Reply #38 on: September 01, 2002, 05:55:45 PM »

Quote from: Jake Norwood
Quote from: Dave Versace
I'm one of those GM's that likes to instill a sense of mortality without actually killing a bunch of PC's.


Amen to that!

Jake


... says the guy who designed the most deadly RPG out there...

Just stirring ;-)

Brian.
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Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
Vanguard
Member

Posts: 71


« Reply #39 on: September 02, 2002, 04:34:54 PM »

Regarding getting TROS in the UK.  Forbidden Planet London, near Oxford street carry it (although they stock Buffy the RPG too!).  And they have a mail order department.

Nice work on the systemm, by the way.  Answered the prayers of a DM bored with players decimating whole cultures in search of a next Gold piece or point of XP.
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What doesn't kill you only makes you stronger - or a cripple.
Lyrax
Member

Posts: 268


« Reply #40 on: October 01, 2002, 12:55:09 PM »

Quote from: BrianL
(Quoting Jake)
... says the guy who designed the most deadly RPG out there...

I've heard Call of Cthulhu is a somewhat deadly RPG... it might come close.
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Lance Meibos
Insanity takes it's toll.  Please have exact change ready.

Get him quick!  He's still got 42 hit points left!
Thirsty Viking
Member

Posts: 238


« Reply #41 on: October 01, 2002, 12:59:51 PM »

Quote from: Lyrax
Quote from: BrianL
(Quoting Jake)
... says the guy who designed the most deadly RPG out there...

I've heard Call of Cthulhu is a somewhat deadly RPG... it might come close.


As I recall the Highest aspiration in Call of Cuthulu was to Go insane before you were killed,  the mark af a truely successful long term charachter  (if you were lucky enough to avoid rapid onset insanity.
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Nil_Spartan@I_Hate_Hotmail_Spam.Com
If you care to reply,  the needed change
should be obvious.

John Doerter   Nashville TN
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