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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Character classes, abilities, skills and other Ygg problems  (Read 1058 times)
Andrew Martin
Member

Posts: 785


« Reply #15 on: July 30, 2002, 08:43:41 PM »

Quote from: Fang Langford
When NASA started messing around with canards (a wing configuration that the Wright bros. used, but few have since), they started by sticking them onto basically an off-the-shelf F-5 (or was it the F-16, I forget).


F-16 according to some pictures I have. :)
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Andrew Martin
Le Joueur
Member

Posts: 1367


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« Reply #16 on: July 30, 2002, 08:55:14 PM »

Quote from: Andrew Martin
Quote from: Fang Langford
When NASA started messing around with canards (a wing configuration that the Wright bros. used, but few have since), they started by sticking them onto basically an off-the-shelf F-5 (or was it the F-16, I forget).

F-16 according to some pictures I have. :)

Really?  I thought the '16 had an 'underneath' intake whereas the '5 had them on either side...like the pictures I took off NASA's site.

Fang Langford

Edited in: Since I don't want to derail this discussion, I'll just tack this in here.  I looked around, and I was wrong, the X-29 doesn't look anything like the F-5 or the F-16.  Sorry for the mix-up.  And now back to your regularly scheduled thread....
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Fang Langford is the creator of Scattershot presents: Universe 6 - The World of the Modern Fantastic.  Please stop by and help!
Andrew Martin
Member

Posts: 785


« Reply #17 on: July 31, 2002, 12:07:06 AM »

Pictures:
http://www.dfrc.nasa.gov/gallery/movie/F-16AFTI/HTML/EM-0012-01.html

:)
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Andrew Martin
Christoffer Lernö
Member

Posts: 822


« Reply #18 on: August 01, 2002, 07:27:37 PM »

Once upon a time I actually had a lot of the game system. Pretty much everything but the details was nailed down. However, that was before I started posting stuff on rpg.net and then later here on the Forge. As a result of the feedback I decided to redesign a lot and now I'm in this world of trouble. However, I do think it's a good thing too, because I'm feeling my vision (as far as I have one) of the current version of the game is sooo much cooler than the original.
The early draft was simply a fantasy game with some original elements and a pretty quick and reasonable combat system. Now it's the world itself feels very distictly to stand on its own, and I do have the general goals of the system more aligned to my satisfaction than before. But, of course, I have no completed system.

Anyway, thanks for the feedback. I'm trying to sort out things and see if I can drag something valuable from my attempts at stating my goals. Time will tell, right?
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formerly Pale Fire
[Yggdrasil (in progress) | The Evil (v1.2)]
Ranked #1005 in meaningful posts
Indie-Netgaming member
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