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[Mythweaver: Reckoning] Vault of the Goblin Campaign
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Topic: [Mythweaver: Reckoning] Vault of the Goblin Campaign (Read 1159 times)
Michael Desing
Member
Posts: 22
[Mythweaver: Reckoning] Vault of the Goblin Campaign
«
on:
June 30, 2009, 07:26:26 PM »
url=http://mtdesing.livejournal.com/]http://mtdesing.livejournal.com/<
http://www.splinteredrealm.com/Vault%20Campaign/Vault%20of%20the%20Goblin%20Campaign.html<
The Heroes:<
Macheon Mistrunner
http://www.splinteredrealm.com/Vault%20Campaign/Vault%20of%20the%20Goblin%20Campaign.html<
The Heroes:<
Macheon Mistrunner
Logged
Michael Desing
Member
Posts: 22
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #1 on:
July 02, 2009, 04:18:30 PM »
b]
Scab
Apprentice Human/Troll Myrmidon 1 (D6)
DEX 3; MGT 6; PWS 6; STA 5
ASP 0; INT 3; REA 1; WIL 2
Armor 1 (neutral); Health 11
Attacks Blunt club +1 (+13 total damage; delay 10)
Abilities Two-handed; smith (+1); toughness perk; night vision; regenerate 1 health per round; favored trait MGT
Gear Padded armor +1; 6 gold coins
Scab[/b]
Apprentice Human/Troll Myrmidon 1 (D6)
DEX 3; MGT 6; PWS 6; STA 5
ASP 0; INT 3; REA 1; WIL 2
Armor 1 (neutral); Health 11
Attacks Blunt club +1 (+13 total damage; delay 10)
Abilities Two-handed; smith (+1); toughness perk; night vision; regenerate 1 health per round; favored trait MGT
Gear Padded armor +1; 6 gold coins
Logged
Michael Desing
Member
Posts: 22
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #2 on:
July 05, 2009, 09:32:53 AM »
b]Bixby
Apprentice Forge Gnome Mystic 1 (D6)
DEX 3; MGT 2; PWS 3; STA 3
ASP 4; INT 3; REA 5; WIL 3
Armor 1 (neutral); Health 9 (10 buffed)
Attacks: Sling +1 (+1 total damage; delay 10; range 2)
Abilities: Apprentice lore (+1); apprentice light magic; re-roll 1 roll per turn; attuned item perk; favored trait ASP
Gear: Padded armor +1; apprentice focus ring of light magic; apprentice wand of flame magic (attuned item)
Bixby[/b]
Apprentice Forge Gnome Mystic 1 (D6)
DEX 3; MGT 2; PWS 3; STA 3
ASP 4; INT 3; REA 5; WIL 3
Armor 1 (neutral); Health 9 (10 buffed)
Attacks: Sling +1 (+1 total damage; delay 10; range 2)
Abilities: Apprentice lore (+1); apprentice light magic; re-roll 1 roll per turn; attuned item perk; favored trait ASP
Gear: Padded armor +1; apprentice focus ring of light magic; apprentice wand of flame magic (attuned item)
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Michael Desing
Member
Posts: 22
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #3 on:
July 06, 2009, 03:55:43 PM »
b]Tashya
Apprentice Human/Dusk Elf Seeker 1 (D6)
DEX 8; MGT 2; PWS 3; STA 3
ASP 0; INT 5; REA 3; WIL 2
Armor 1 (neutral); Health 9
Attacks: Short bow +2 (+2 total damage; delay 9; range 4)
Abilities: Apprentice missile weapons; apprentice burglary (+1); +1 to stealth rolls; improved range perk; favored trait DEX
Gear: Padded armor +1; 1 gold coin
Tashya[/b]
Apprentice Human/Dusk Elf Seeker 1 (D6)
DEX 8; MGT 2; PWS 3; STA 3
ASP 0; INT 5; REA 3; WIL 2
Armor 1 (neutral); Health 9
Attacks: Short bow +2 (+2 total damage; delay 9; range 4)
Abilities: Apprentice missile weapons; apprentice burglary (+1); +1 to stealth rolls; improved range perk; favored trait DEX
Gear: Padded armor +1; 1 gold coin
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Michael Desing
Member
Posts: 22
Challenge 1
«
Reply #4 on:
July 07, 2009, 09:16:14 AM »
/b]
Game Notes<
Analysis:<
Reckoning's/b]
Game Notes<
Analysis:<
Reckoning's<
Game Notes<
Analysis:<
Reckoning's/b]
Game Notes<
Analysis:<
Reckoning's
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Jasper Flick
Member
Posts: 161
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #5 on:
July 07, 2009, 10:54:51 AM »
May I ask what goal you have in mind, posting this here, specifically at the Forge?
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Michael Desing
Member
Posts: 22
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #6 on:
July 07, 2009, 06:31:34 PM »
Honestly, more exposure for the game. As I've read through the forum and some of the discussions, I've seen that (since my game is basically done) I'm not really looking for feedback so much as 'showing off' some of the fiddly bits of the system.
I was following up with the thread because I started it here, but if the community feels that this doesn't belong, I understand. I guess I'm looking for feedback on that, or what I can do with this to make it more useful among the forge community; I agree with your (implied) point that maybe I'm not using this forum in the way it's intended.
Thanks for you time and feedback.
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Joel P. Shempert
Member
Posts: 451
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #7 on:
July 07, 2009, 09:21:36 PM »
Honestly, Michael, that was a dense block of text to try and parse. When I got to the stat blocks and build info my eyes started to glaze over. I am curious about Mythweavewr, though--is there anything you'd like to more succinctly highlight about the game and how it plays? Maybe even describing some play that was fun for you? that'd be great.
Peace,
-Joel
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Story by the Throat!
Relentlessly pursuing story in roleplaying, art and life.
Jasper Flick
Member
Posts: 161
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #8 on:
July 09, 2009, 02:05:59 AM »
It's just like Melinglor says. So far you posted a dry block of text probably everyone will avoid.
From what I've seen, you're building your own party and running then through an adventure you're designing on the way. That's not actual play, that's design. Running a party through it yourself isn't very exiting, adding read-aloud text blurbs won't change that. You can be fancy about it, but won't get you (and us) something that's real play. What's for us to contribute or learn?
So far it's been a brain-dump from you, which allows no room for two-way communication. It would be far more interesting if you started talking directly about what you want to achieve. What kind of experience you're hoping for - for the players, not the PCs - and how that ties back to your own play history.
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Michael Desing
Member
Posts: 22
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #9 on:
July 09, 2009, 08:31:27 AM »
Fair enough. Thanks for the feedback.
Mike
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Joel P. Shempert
Member
Posts: 451
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #10 on:
July 09, 2009, 11:58:36 PM »
Michael, my friend Jake bought your game the other day on RPGNow, and he's been saying it looks pretty good. So I'm genuinely wondering what it has to offer in the sea of "Fantasy Roleplaying" games out there. What's your elevator pitch? How can you sum up the cool things that you do when you play this game? I saw the RPGNow blurb about the mechanics, skills, magic, etc. but what's
fun
when these go into action? What was the most fun and memorable moment the last time you played?
I'd really like to know. it's not so much about design feedback, as you say, but about me as a potential reader and player. Why should I bother? If you don't want to share, fine, I guess. But I'd be mystified as to why not.
Peace,
-Joel
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Story by the Throat!
Relentlessly pursuing story in roleplaying, art and life.
Michael Desing
Member
Posts: 22
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #11 on:
July 10, 2009, 11:46:46 AM »
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Jasper Flick
Member
Posts: 161
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #12 on:
July 11, 2009, 02:36:18 AM »
Sounds like easy flexibility is a big point! Cool! Lots of different encounters, lots of ways to deal with them. Right there is something WoW can't provide, and it isn't the strong point of D&D 3e and 4e either.
A tangent, but I'd like to ask. Suppose the troll did fall. Would he die? Is death a real option? What are the consequences for the player?
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Michael Desing
Member
Posts: 22
Re: [Mythweaver: Reckoning] Vault of the Goblin Campaign
«
Reply #13 on:
July 11, 2009, 06:02:48 AM »
The troll survived.
The mechanic works that at negative health, you need to make a stamina resist roll to survive the system shock. The lower your negative health, the tougher the roll. So, if you have -10 health, you have to roll your level die (which goes up the higher your level) + your stamina. In this case, he would have rolled D6 + his stamina (which was probably about 5). -10 would have been tough, but he could spend a hero point (if he had any) to add another D6 result to the roll, and hope for 10 (obviously, he'd have a better chance then).
If he fell into the pit, death was virtually guaranteed. He'd take 20 points of damage for falling 20', less the result of a level die + dexterity roll. Since he'd roll D6+3 for this, he'd take at least 11 points of damage, and at level 1, he had about 10 health to start with, so a 20' fall is quite dangerous if he's at full health, and probably going to kill him if he's already wounded. Then, the snakes would have been upon him. They can make en masse attacks, meaning that they all act together, taking a single attack roll with a bonus to the action equal to the number of snakes attacking- so if ten converged on him, they'd take +10 to attack and damage. He'd have no chance to prevent the attack, he'd be at 0 (or lower) health, and the snakes would probably score a critical success, doubling their damage. It would be bad for him.
If he failed his stamina roll at negative health, the hero would be dead. The player would have to create a new character.
- Mike
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