The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:07:23 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
Heroquest 2: what does the system add?
Pages:
1
[
2
]
« previous
next »
Author
Topic: Heroquest 2: what does the system add? (Read 1950 times)
Alexander Julian
Member
Posts: 9
Re: Heroquest 2: what does the system add?
«
Reply #15 on:
July 19, 2009, 11:25:49 AM »
Quote from: Melinglor on July 16, 2009, 02:54:12 PM
"Choose what you do, then roll" is a pretty solid systemic framework for Story Now. "Roll, then find out what you do" is most assuredly not.
Quote from: Danny_K on July 17, 2009, 11:17:50 AM
...it seems to me that you might not be getting to address premise because the GM veto is there as a buffer, keeping the system from actually affecting the course of play.
Logged
Joel P. Shempert
Member
Posts: 451
Re: Heroquest 2: what does the system add?
«
Reply #16 on:
July 19, 2009, 02:58:38 PM »
I'm scratching my head a bit at that distinction, Alexander. If I squint I can kinda see that you're pointing toward two possible interpretations of the "Now"? Like, "action now" versus "meaning now?"
All I can think to say is, Story Now is about
action
now (epiphenomenalism) because roleplaying is a social activity. "Answering theme all by myself" isn't Story Now because it's not engaging the group. It's simple authorship. And a single player authoring an answer to Premise/Theme is counter to Story Now activity, whether that single player is a "GM" or not.
There's a weird twisty-turny logic thing I'm seeing in your argument, which looks semantically sound but doesn't sit right. Yeah, I guess turning "how did your action work out?" over to dice does surrender thematic meaning in a sense. But you're still choosing what to do. There's no clockwork absolving you of responsibility by saying "Oh you rolled a 1, I guess you weren't compassionate after all." Surely that's a FAR greater surrender of Theme-authorship? Have you heard the old canard that parodies the movement of Story Now-facilitating games? It goes, "Roll to resolve your grief. *roll* you have absolved your grief." But that ain't Story Now from where I'm sitting. It's a caricature. It's valuable inasmuch as it can warn us not to head down that path.
A final thought on the "answering theme all by myself" issue: it also occurs to me that you may be pursuing a red herring in "who narrates the results." You can do Story Now with a variety of arrangements. It may be solely the GM in Heroquest, but that's hardly the only functional arrangement. It's an issue of technique, not agenda. But in
terms
of this particular Technique, I find it a useful component of "providing opposition" to be able to state consequences; otherwise it tends to get a bit masturbatory.
Peace,
-Joel
Logged
Story by the Throat!
Relentlessly pursuing story in roleplaying, art and life.
Alexander Julian
Member
Posts: 9
Re: Heroquest 2: what does the system add?
«
Reply #17 on:
July 20, 2009, 03:56:00 AM »
Quote from: Melinglor on July 19, 2009, 02:58:38 PM
I'm scratching my head a bit at that distinction, Alexander. If I squint I can kinda see that you're pointing toward two possible interpretations of the "Now"? Like, "action now" versus "meaning now?"
All I can think to say is, Story Now is about
action
now (epiphenomenalism) because roleplaying is a social activity. "Answering theme all by myself" isn't Story Now because it's not engaging the group. It's simple authorship. And a single player authoring an answer to Premise/Theme is counter to Story Now activity, whether that single player is a "GM" or not.
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum