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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Heroquest 2: what does the system add?  (Read 1950 times)
Alexander Julian
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Posts: 9


« Reply #15 on: July 19, 2009, 11:25:49 AM »


"Choose what you do, then roll" is a pretty solid systemic framework for Story Now. "Roll, then find out what you do" is most assuredly not.

Quote from: Danny_K on July 17, 2009, 11:17:50 AM

...it seems to me that you might not be getting to address premise because the GM veto is there as a buffer, keeping the system from actually affecting the course of play. 
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Joel P. Shempert
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Posts: 451


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« Reply #16 on: July 19, 2009, 02:58:38 PM »

I'm scratching my head a bit at that distinction, Alexander. If I squint I can kinda see that you're pointing toward two possible interpretations of the "Now"? Like, "action now" versus "meaning now?"

All I can think to say is, Story Now is about action now (epiphenomenalism) because roleplaying is a social activity. "Answering theme all by myself" isn't Story Now because it's not engaging the group. It's simple authorship. And a single player authoring an answer to Premise/Theme is counter to Story Now activity, whether that single player is a "GM" or not.

There's a weird twisty-turny logic thing I'm seeing in your argument, which looks semantically sound but doesn't sit right. Yeah, I guess turning "how did your action work out?" over to dice does surrender thematic meaning in a sense. But you're still choosing what to do. There's no clockwork absolving you of responsibility by saying "Oh you rolled a 1, I guess you weren't compassionate after all." Surely that's a FAR greater surrender of Theme-authorship? Have you heard the old canard that parodies the movement of Story Now-facilitating games? It goes, "Roll to resolve your grief. *roll* you have absolved your grief." But that ain't Story Now from where I'm sitting. It's a caricature. It's valuable inasmuch as it can warn us not to head down that path.

A final thought on the "answering theme all by myself" issue: it also occurs to me that you may be pursuing a red herring in "who narrates the results." You can do Story Now with a variety of arrangements. It may be solely the GM in Heroquest, but that's hardly the only functional arrangement. It's an issue of technique, not agenda. But in terms of this particular Technique, I find it a useful component of "providing opposition" to be able to state consequences; otherwise it tends to get a bit masturbatory.

Peace,
-Joel
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Story by the Throat! Relentlessly pursuing story in roleplaying, art and life.
Alexander Julian
Member

Posts: 9


« Reply #17 on: July 20, 2009, 03:56:00 AM »

I'm scratching my head a bit at that distinction, Alexander. If I squint I can kinda see that you're pointing toward two possible interpretations of the "Now"? Like, "action now" versus "meaning now?"

All I can think to say is, Story Now is about action now (epiphenomenalism) because roleplaying is a social activity. "Answering theme all by myself" isn't Story Now because it's not engaging the group. It's simple authorship. And a single player authoring an answer to Premise/Theme is counter to Story Now activity, whether that single player is a "GM" or not.
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