The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:06:50 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
[Contenders] Scene Types, playing aid
Pages: [
1
]
« previous
next »
Author
Topic: [Contenders] Scene Types, playing aid (Read 538 times)
cra2
Member
Posts: 53
[Contenders] Scene Types, playing aid
«
on:
August 07, 2009, 11:53:04 AM »
http://www.cra2.com/games/rpg/contenders/Scene Type Grid.doc
I made this single-page reference doc for Contenders and showed it to Joe Prince who suggested I post it here in Actual Play to see if we can get some input and tweak it into a final PDF form that he'd host on his game site.
It's a bared bones and rough draft but quite usable and it reflects the fact that we incorporated the suggestions Joe's made about controlling the "Pain Spiral" such as capping Pain at a max and allowing for Soothe scenes, etc.
Basically, if we can condense the formula/rules for each of the 10 scene types into the "Notes" column, I think this could be the only playing aid you'd need at the table to run the whole game. It certainly helped my newer players realize their scope of their choices and by having a "Gain" column, it concretely allowed them to reference what scene they needed to have in order to get the stat gain they wanted. We had two new players - one of whom was a girl who'd never RPG'd before, and she saw her choices and their impacts within minutes and we took off. It was fun.
So if you have any suggestions for how to improve this playing aid - shoot. ..or should I say, jab?
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [Contenders] Scene Types, playing aid
«
Reply #1 on:
August 10, 2009, 07:34:49 PM »
Hi there,
I should be looking at my rulebook before typing this, but the other urgencies of the moment are getting in the way.
As I recall, some of the scene types place constraints on what scene types can follow afterwards. If I'm not making that up somehow, that information would be very handy on the sheet.
Best, Ron
Logged
cra2
Member
Posts: 53
Re: [Contenders] Scene Types, playing aid
«
Reply #2 on:
August 10, 2009, 07:42:10 PM »
Quote from: Ron Edwards on August 10, 2009, 07:34:49 PM
As I recall, some of the scene types place constraints on what scene types can follow afterwards. If I'm not making that up somehow, that information would be very handy on the sheet.
good idea.
If I recall, someone can't be "threatened (connection)" twice in row. They get at least one 'free' scene choice between.
A "promotion" scene (obviously) precedes a "match."
If you set up a "match" - the fight will happen on the next turn of either person in the match (NPC or PC).
And of course, at the end-game, there's a specific sequence - your final scene choice, then a fight, then epilogues.
But other than that, I don't recall any sequence constraints.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum