*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 06:56:03 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: Dice roll : an attempt at something new [imajica]  (Read 1832 times)
Tim Gray
Member

Posts: 54


« Reply #15 on: August 26, 2002, 01:10:12 AM »

Quote from: Philippe Tromeur
For example : you roll 3,3,6 => you discard the "6" (because ... well ... it's a six), you discard both "3" (because they did not come up as singles)
If you have a specialty, then you bring back one of the "3" ; the roll is not very good (it's a 3) but at least, it's not a fumble.

No, based on what you said you keep one 3 from the start and bring back the second with a specialism.

Handling time might actually be reasonable with the original version of the system - but I'm not sure what benefit the unusual mechanic would get you.
Logged

Legends Walk! - a game of ancient and modern superheroes
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #16 on: August 26, 2002, 07:04:05 AM »

Ahem. The rows 1-3 below are actual values, and 4-5 are the results of 25000 test rolls apiece.

Code:
Dice  Ave  Fumble%
1     2.5  16.7%
2     4.2  16.7%
3     5.3   9.7%
4     5.8   9.0%
5     6.1   8.2%


Looks pretty good to me. What you describe MJ as slowing down, or diminishing returns.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Tim Gray
Member

Posts: 54


« Reply #17 on: August 26, 2002, 09:18:00 AM »

Mike, I'm not sure those fumble probabilities are right. Wouldn't 2 dice only fumble on a pair of 6's, 1/36?
Logged

Legends Walk! - a game of ancient and modern superheroes
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #18 on: August 26, 2002, 09:28:47 AM »

Quote from: Tim Gray
Mike, I'm not sure those fumble probabilities are right. Wouldn't 2 dice only fumble on a pair of 6's, 1/36?


Depends on which system were talking. If its the system where you drop all dice that have matches (which I'm advocating), then there are six pairs (double six just happens to be one of them), out of thirty-six combinations. Or 1 in 6.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #19 on: August 26, 2002, 09:33:01 AM »

Just for fun.

Code:
Dice Max possible
1      5
2      9
3     12
4     14
5     15


Interesting how that curve parallels the average curve. I would say that the advantage of that last die seems pretty thin.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Tim Gray
Member

Posts: 54


« Reply #20 on: August 26, 2002, 11:36:39 AM »

This is starting to sound like the opposite of Godlike: "Roll your pool of dice, you're looking for runs, you don't get anything for matches."
Logged

Legends Walk! - a game of ancient and modern superheroes
Philippe Tromeur
Member

Posts: 72


WWW
« Reply #21 on: August 26, 2002, 03:10:28 PM »

I played a bit with that system, and fiannly I don't find it satisfying at all ... discarding and bringing back dice is very confusing, and not reallly "fun".

I'll try something else ...

If someone wants to steal that try at a roll system, they're welcome !
Logged
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!