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Dice roll : an attempt at something new [imajica]
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Topic: Dice roll : an attempt at something new [imajica] (Read 1832 times)
Tim Gray
Member
Posts: 54
Dice roll : an attempt at something new [imajica]
«
Reply #15 on:
August 26, 2002, 01:10:12 AM »
Quote from: Philippe Tromeur
For example : you roll 3,3,6 => you discard the "6" (because ... well ... it's a six), you discard both "3" (because they did not come up as singles)
If you have a specialty, then you bring back one of the "3" ; the roll is not very good (it's a 3) but at least, it's not a fumble.
No, based on what you said you keep one 3 from the start and bring back the second with a specialism.
Handling time might actually be reasonable with the original version of the system - but I'm not sure what benefit the unusual mechanic would get you.
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Legends Walk!
- a game of ancient and modern superheroes
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Dice roll : an attempt at something new [imajica]
«
Reply #16 on:
August 26, 2002, 07:04:05 AM »
Ahem. The rows 1-3 below are actual values, and 4-5 are the results of 25000 test rolls apiece.
Code:
Dice Ave Fumble%
1 2.5 16.7%
2 4.2 16.7%
3 5.3 9.7%
4 5.8 9.0%
5 6.1 8.2%
Looks pretty good to me. What you describe MJ as slowing down, or diminishing returns.
Mike
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Tim Gray
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Posts: 54
Dice roll : an attempt at something new [imajica]
«
Reply #17 on:
August 26, 2002, 09:18:00 AM »
Mike, I'm not sure those fumble probabilities are right. Wouldn't 2 dice only fumble on a pair of 6's, 1/36?
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Legends Walk!
- a game of ancient and modern superheroes
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Dice roll : an attempt at something new [imajica]
«
Reply #18 on:
August 26, 2002, 09:28:47 AM »
Quote from: Tim Gray
Mike, I'm not sure those fumble probabilities are right. Wouldn't 2 dice only fumble on a pair of 6's, 1/36?
Depends on which system were talking. If its the system where you drop all dice that have matches (which I'm advocating), then there are six pairs (double six just happens to be one of them), out of thirty-six combinations. Or 1 in 6.
Mike
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Mike Holmes
Acts of Evil Playtesters
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Posts: 10459
Dice roll : an attempt at something new [imajica]
«
Reply #19 on:
August 26, 2002, 09:33:01 AM »
Just for fun.
Code:
Dice Max possible
1 5
2 9
3 12
4 14
5 15
Interesting how that curve parallels the average curve. I would say that the advantage of that last die seems pretty thin.
Mike
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Tim Gray
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Posts: 54
Dice roll : an attempt at something new [imajica]
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Reply #20 on:
August 26, 2002, 11:36:39 AM »
This is starting to sound like the opposite of Godlike: "Roll your pool of dice, you're looking for runs, you don't get anything for matches."
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Legends Walk!
- a game of ancient and modern superheroes
Philippe Tromeur
Member
Posts: 72
looked like a good idea
«
Reply #21 on:
August 26, 2002, 03:10:28 PM »
I played a bit with that system, and fiannly I don't find it satisfying at all ... discarding and bringing back dice is very confusing, and not reallly "fun".
I'll try something else ...
If someone wants to steal that try at a roll system, they're welcome !
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