The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:51:02 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Dog Eared Designs
(Moderator:
Matt Wilson
)
Producer as Limited Showrunner?
Pages: [
1
]
« previous
next »
Author
Topic: Producer as Limited Showrunner? (Read 1402 times)
morosophe
Member
Posts: 3
Producer as Limited Showrunner?
«
on:
September 04, 2009, 11:23:53 AM »
I had some thoughts about the role of the producer that I now realize don't necessarily fit the game rules of PTA as written. I had these thoughts as I *was* the producer of the only two episodes I've ever played. Nevertheless, I think my take on the producer's role could work for a fairly straight PTA game.
Here goes: I saw, in some part, the producer as somewhat of a showrunner. I do
not
mean, inasmuch as the showrunner writes and/or directs a lot of the show, including the pilot, but instead, inasmuch as the showrunner shapes the general direction of the plot. The way I was playing, my "buy-in" had a lot to do with trying to make the show interesting to the world in general (as opposed to my players, who were playing their little hearts out having really, really long in-character conversations that I kept having to wrap up)
and
with being in more-direct control of the "bad guys," somewhat like a traditional GM. We were playing a modern show with light conspiracy/politics flavors, including, of course, a secret government organization (bogged down in bureaucracy), a Mafia (of which one of the characters was an extremely minor member) undergoing its own turf struggles, etc. In my game, some of the various opponent factions had, like the Cylons on Battlestar Galactica, a mysterious somewhat-thought-out background and "a PLAN." Both were probably, in the end, about as stupid as the Cylons', but if the characters ever decided to head the game in some weird direction with the NPCs that conflicted with what I wanted to do with the larger plot arcs, or with how I felt that character's motivations really worked (when I'd bothered to assign any), I felt free to refuse to allow it, just as the players could refuse to allow something to happen with their protagonists. As I understand it, that's kind of how a showrunner can shape the episodes written and directed by other people. They can say, "No, you can't do that," without having to explain
why
a particular choice would mess up some future plotline. (Of course, in PTA, that doesn't include individual protagonist's arcs; those are defended by the player in question.)
You can easily see how this fits a more "traditional" style of GMing--the big bad and his little minions are always the GM's to play around with, motivate, etc. Along with this line of thinking, I did something potentially kind of boring even if it's not that traditional in GMing; I started the second session (of the two I produced) with a completely scripted scene showing the antagonist for the episode getting his orders from above. There was, of course, no conflict; it was my way of kicking off the plot and having the fun of actually doing a little script, complete with the camera effects that we often forgot about when playing. I had a great deal of fun writing it, I must admit, and don't even think it's that bad a kick-off for a plot-heavy episode.
The thing is, the entire time, I thought I *was* playing PTA straight. Does everyone else's view (or the authorized view) of the producer really differ from mine as much as some of the recent threads I've been reading suggest?
Logged
morosophe
Member
Posts: 3
Re: Producer as Limited Showrunner?
«
Reply #1 on:
September 04, 2009, 11:27:33 AM »
Whoops! I just realized that this really fits with
the most recent thread
(which I read first, in catching up on the newer threads on this forum, and therefore had the haziest in my memory), although several other threads dealt more tangentially with this issue. I should have posted this as a response on that thread. Sorry!
--Hannah
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum