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Motivate role-playing in a cooperative roleplaying game
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Topic: Motivate role-playing in a cooperative roleplaying game (Read 1279 times)
Callan S.
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Posts: 3588
Re: Motivate role-playing in a cooperative roleplaying game
«
Reply #15 on:
October 01, 2009, 07:23:32 PM »
Quote from: Bleu Ash on September 30, 2009, 04:41:36 PM
Callan, absolutely I would be interested in seeing some of your ideas on this.
One thing to check out might be
this
.
Particularly the line
Quote
understanding just how much potential violation can be injected at one time
I think what you want to look at is managaging, via rules and procedure, what people can contribute at once, pacing it out. If it's paced out, if it would violate the package/break suspension of disbelief, before it's fully introduced to the shared imagined space, it can be identified early on if it will break the package. Or does that not seem applicable at all?
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