The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 12:32:13 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
TAROT: IT LIVEEEEES!!!!!
Pages: [
1
]
« previous
next »
Author
Topic: TAROT: IT LIVEEEEES!!!!! (Read 576 times)
7VII7
Member
Posts: 59
TAROT: IT LIVEEEEES!!!!!
«
on:
October 12, 2009, 06:06:29 PM »
Yo, it's been awhile (over a month counts as awhile correct?) And now I'm back with a vengence! MUWAHAHAHAHAHAHA!
Weeeeeeeeell, anyways the flashdrive with all my work on it went *speelch* (aka it broke) so I'm back to square one, but I think it has given me time to think so yeah.
Well, anyways, time for a reintroduction;
RPG Name: Tarot
Setting: Modern-ish day
Situation: A number of mysterious stones (called cores) appeared (I haven't decided yet if they all fell like shooting stars at once or just happened to appear recently), these then sit around absorbing "soul" (though in this case it's more like thoughts, feelings, memories, belief, rumors, fiction, philosophical concepts, etc & so on) and when they absorb enough they "hatch" into a form reflecting the soul absorbed, they then go around trying to absorb more soul through whatever means possible. These things are normally invisible to most people but a select few can see them and fight them. The people are the end result of a core "feeding" almost solely on a single person's soul, they then enter into sort of a symbiotic bond with them and the people can use the power of what hatched from the core. As for beyond that I'll leave it up to the players though I've got some campaign ideas floating around.
Characters: People that have found themselves bonded to a core, in discovering the truth about the world around them they can't return to their ignorant lifestyle, but whether they use their new found powers to protect people from the core beasts or use it for personal gain is up to them.
System: Diceless, with a GM (I can't figure out a way around that, sigh...) hopefully easy to understand and fast paced. Basic combat resolution would be picking 2 (or in rare circumstances only 1 or 3), adding them together, adding any revelant modifiers from traits/powers/or circumstances, and comparing it to a target number which the GM does NOT tell the player beforehand. There wouldn't be HP but there would be Fatigue which would increase the more tired you get and injury levels which represent injuries and would mostly just be another negative modifier. Also the characters would have a pool of points to spend on truly spectacular stuff.
Color: Part Urban-fantasy novel, part Shounen Manga
Inspiration: Persona, JoJo's Bizzare Adventure, Bleach, Busou Renkin, various other things.
What does Tarot have to do with it? Not much currently, mostly just using a Tarot Motif.
Any questions / comments would be helpful!
Logged
Catelf
Member
Posts: 146
Re: TAROT: IT LIVEEEEES!!!!!
«
Reply #1 on:
October 20, 2009, 12:12:37 AM »
How much is the "Tarot" influences in the Game?
If it is only the Suit-based Basic Attributes, then i think it is not enough to call it "Tarot".
..... Do you include Cards as Play Props?
If not yet, i'd suggest you do: One card for each Attribute & Value of it, to begin with, so when a Player pick 2, then those cards are actually picked and laid out before him/her.
To begin with, a few regular Poker Decks will do(leave out any Jokers, or let them represent other things), but cover them with card sheets with a coloured backside. This do not affect the Rules, but it cat clearly increase the "Tarot" Feel.
This can be elaborated further, but i don't know enough of the Rules to do so right now.
Best wishes,
Catelf.
Logged
Mr. Mister
Member
Posts: 8
Re: TAROT: IT LIVEEEEES!!!!!
«
Reply #2 on:
November 03, 2009, 11:15:14 AM »
Yeah, I must agree with Catelf, sadly. I
does
seem like a name other than Tarot would suit it (pun!), "Core" would even do.
But, that said, it sounds fun. If I've read your post correctly, the cores absorb memories, emotions, informaton ect and then hatch into them. So you could have a core "made of" loyalty, knight armour, wind & shaped like a dog melded with a high school kid, right? Ha.
Have you read anything about the game Geist: The Sin-Eater? From what I've heard it has some similiar features.
Logged
chance.thirteen
Member
Posts: 210
Re: TAROT: IT LIVEEEEES!!!!!
«
Reply #3 on:
November 03, 2009, 02:36:10 PM »
Might want to look in the direction of archetypes as a possible name for the game, since this is what the cores are about. Tarot deals in achetypes as well, but without a card connection may be better to adjust a little.
Logged
Catelf
Member
Posts: 146
Re: TAROT: IT LIVEEEEES!!!!!
«
Reply #4 on:
November 04, 2009, 01:42:06 AM »
I'm quite good at names. (Sadly, i think "Core" may be occupied....)
But "Core Fall", "Core Wars"(..maybe not...), "Cores of Fate", .... hmmm.... "Cores!" might work. Including the (!)
What about "Tarot"?, you may ask.
Keep the Name, but save it for another Setting, that is more based on the Theme of Tarot (cards)!
(We may be missing something here, What does the Word "Tarot" Really mean?)
Logged
Toneblind
Member
Posts: 8
Re: TAROT: IT LIVEEEEES!!!!!
«
Reply #5 on:
November 04, 2009, 07:34:19 AM »
Quote from: Catelf on November 04, 2009, 01:42:06 AM
(We may be missing something here, What does the Word "Tarot" Really mean?)
[From Wikipedia]
The English and French word
tarot
derives from the Italian
tarocchi
, which has no known origin or etymology. One theory relates the name "tarot" to the Taro River in northern Italy, near Parma; the game seems to have originated in northern Italy, in Milan or Bologna.[4] Other writers believe it comes from the Arabic word
turuq
, related to "
tariq
" which means "way".[5] Alternatively, it may be from the Arabic
tarach
,[6] "reject". According to a French etymology, the Italian
tarocco
derived from
tara
:[7] "devaluation of a merchandise; deduction, the act of deducting".
Logged
chance.thirteen
Member
Posts: 210
Re: TAROT: IT LIVEEEEES!!!!!
«
Reply #6 on:
November 04, 2009, 09:02:54 AM »
Soul Core
Logged
Catelf
Member
Posts: 146
Re: TAROT: IT LIVEEEEES!!!!!
«
Reply #7 on:
November 05, 2009, 12:19:13 PM »
This is what i meant: I truthfully think that "Way" is the most probable, since the Tarot Cards is supposed to show the way, both what was, what is, and what will be.
Why i asked? I Definitely assumed that it was the Cards that were intended.....
but maybe those don't have to play as great part in the Game as i thought....
I stand corrected (at least somewhat).
............. (Silent)
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum