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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Working on a System about Cats [Felis]  (Read 1145 times)
Callisto
Member

Posts: 9


« Reply #15 on: December 30, 2009, 01:53:57 PM »

@Callan S. :Yea, thats sort of right, altough I never thought about it in that way. Now that I understood, what you meant, you're absolutely right. I'm more a narrative player so thats the tendency my game will have.

Yet another case of typical misunderstanding, in this case about what "address" means in that case. (I misunerstood it too, but i understand now.)
Let's get back to the issue, ok?
Ok Smiley
Quote
So, Dice it is.
Since it really don't have to be groundbreaking, why not simply snatch it from virtually any other Game?
There are so many other games and I want that perfect fitting system Cheesy Next year I will have time for this. I will do something and post it in the new year.

Thank you so far and a Happy New Year!
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Callan S.
Member

Posts: 3588


WWW
« Reply #16 on: December 30, 2009, 03:03:56 PM »

Thanks for rereading me, Callisto.

What I was leading up to was whether you wanted to turn them into risk taking gamists (entirely doable, I think) or if you were trying, via mechanics, to make them into more narrative players who engage moral issues (which, as far as I know, this is not doable at all).
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Philosopher Gamer
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Callisto
Member

Posts: 9


« Reply #17 on: December 30, 2009, 03:44:14 PM »

Thanks for rereading me, Callisto.

What I was leading up to was whether you wanted to turn them into risk taking gamists (entirely doable, I think) or if you were trying, via mechanics, to make them into more narrative players who engage moral issues (which, as far as I know, this is not doable at all).

In six hours I have to go to work, but I'm here, so answer in the old year. Its definitely the risk taking I want them to do. I don't like it when a game wants to force me to live through moral issues or whatever. That comes with the players, the system (in my opinion) doesn't have to do that. I want the players just to have fun! My players will be cat lovers of course, but that may be the only thing they have in common.

See ya next year!
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