The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:50:54 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Dog Eared Designs
(Moderator:
Matt Wilson
)
Bullet point reminders - All - Narration
Pages: [
1
]
« previous
next »
Author
Topic: Bullet point reminders - All - Narration (Read 541 times)
stefoid
Member
Posts: 319
Bullet point reminders - All - Narration
«
on:
January 21, 2010, 03:06:01 PM »
Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list of maybe 6 or 8 one sentence bullet points that players and/or producer can refer to, when they are learning the game. These points are not about the rules of the game as such, but the skills that need to be learned to play good, fun games of PTA. i.e. if the list was about tennis, one such point might be -" keep your eye on the ball".
----------------------------------------------------------------------------------------------------------
Everyone - Narration:
Concerns things that everyone should keep in mind when Narrating
----------------------------------------------------------------------------------------------------------
1)
2)
3)
etc...
Logged
http://sites.google.com/site/ancientemp/
stefoid
Member
Posts: 319
Re: Bullet point reminders - All - Narration
«
Reply #1 on:
January 21, 2010, 04:02:17 PM »
Narration describes how the stakes were won or lost
The Narrator has authority, but everyone else is encouraged to help with ideas.
The Narration should not manipulate other players PCs without approval
The scope of the Narration should not exceed the Focus (plot/character) and Agenda (purpose) of the scene
Narration can lead to other Scenes and Conflicts.
Logged
http://sites.google.com/site/ancientemp/
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum