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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [octaNe] "Hey buddy, watch the tentacle!"  (Read 921 times)
jlhburnett
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Posts: 8


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« on: January 21, 2010, 09:32:17 PM »

This past weekend, my Skype group decided to give octaNe <octaNe Wednesday with my home group.

In short, we had a blast.  My home group is made up of veteran and neophyte gamers, men and women, ages 18-to-36.  I am convinced that newbie players have an easier time with rules-lite systems like octaNe <The Players and Their Characters
Ivy, my wife, is a veteran gamer and a long-time World of Darkness fan.  She played Sailor Neko, a Japanese Superhero<Weird but Cute Pet, Squickle.  Squickle is a small hentai monster that looks like a cute little monkey that bursts into a mass of tentacles when excited.  His skills included  Panty Removal and Tentacle Attack.

Kitty has only been playing RPGs for a few months, but she's played a lot of video games. She played Joe the Ultra Vixen<Alucard the Metallurgist.  Alucard carries a bass guitar adorned with two massive blades.  His skills include Pyrotechnics and Deafening Sound Pulse.

NPCs
Flo, the hard working waitress at the Dine & Dash.

A trio of vampires: Lioncourt (whip-thin, wearing a black trenchcoat), Mina (skinny, white hair, black leather minidress), and Ravyn with a Y (overweight, red hair, black velvet dress)

Legion<space slug.


The Game Begins...Opinions and Observations:Tremors
. We need to fix that.

octaNe <octaNe<octaNe?  Yes.  Yes we will.
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-Joshua LH Burnett-
Assistant Creative Director, Hex Games
Ron Edwards
Global Moderator
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Posts: 16490


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« Reply #1 on: January 22, 2010, 06:26:30 AM »

!

That may be the most successful octaNe play-report I have ever seen. It also borders on the sort of thing often seen in the more recent game Escape from Tentacle City.

Your account is very clear in terms of fictional events, but I would like to know more about the interplay, ebb-and-flow, of the mechanics. How did the various different sources of narration work? Did you utilize the textual mechanics in detail?

Best, Ron
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jlhburnett
Member

Posts: 8


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« Reply #2 on: January 25, 2010, 11:51:17 AM »

Thanks, Ron! I'll have to check out this Tentacle City game, now.

Allow me to discuss how things went mechanically in our octaNe
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-Joshua LH Burnett-
Assistant Creative Director, Hex Games
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