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Actual Play
[octaNe] "Hey buddy, watch the tentacle!"
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Topic: [octaNe] "Hey buddy, watch the tentacle!" (Read 921 times)
jlhburnett
Member
Posts: 8
[octaNe] "Hey buddy, watch the tentacle!"
«
on:
January 21, 2010, 09:32:17 PM »
This past weekend, my Skype group decided to give
octaNe <
octaNe
Wednesday with my home group.
In short, we had a blast. My home group is made up of veteran and neophyte gamers, men and women, ages 18-to-36. I am convinced that newbie players have an easier time with rules-lite systems like
octaNe <
The Players and Their Characters
Ivy, my wife, is a veteran gamer and a long-time World of Darkness fan. She played
Sailor Neko
, a
Japanese Superhero<
Weird but Cute Pet
,
Squickle
. Squickle is a small hentai monster that looks like a cute little monkey that bursts into a mass of tentacles when excited. His skills included Panty Removal and Tentacle Attack.
Kitty has only been playing RPGs for a few months, but she's played a lot of video games. She played
Joe
the
Ultra Vixen<
Alucard
the
Metallurgist
. Alucard carries a bass guitar adorned with two massive blades. His skills include Pyrotechnics and Deafening Sound Pulse.
NPCs
Flo
, the hard working waitress at the Dine & Dash.
A trio of vampires:
Lioncourt
(whip-thin, wearing a black trenchcoat),
Mina
(skinny, white hair, black leather minidress), and
Ravyn with a Y
(overweight, red hair, black velvet dress)
Legion<
space slug
.
The Game Begins...
Opinions and Observations:
Tremors
. We need to fix that.
octaNe <
octaNe<
octaNe
? Yes. Yes we will.
Logged
-Joshua LH Burnett-
Assistant Creative Director, Hex Games
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [octaNe] "Hey buddy, watch the tentacle!"
«
Reply #1 on:
January 22, 2010, 06:26:30 AM »
!
That may be the most successful octaNe play-report I have ever seen. It also borders on the sort of thing often seen in the more recent game Escape from Tentacle City.
Your account is very clear in terms of fictional events, but I would like to know more about the interplay, ebb-and-flow, of the mechanics. How did the various different sources of narration work? Did you utilize the textual mechanics in detail?
Best, Ron
Logged
jlhburnett
Member
Posts: 8
Re: [octaNe] "Hey buddy, watch the tentacle!"
«
Reply #2 on:
January 25, 2010, 11:51:17 AM »
Thanks, Ron! I'll have to check out this Tentacle City game, now.
Allow me to discuss how things went mechanically in our
octaNe
Logged
-Joshua LH Burnett-
Assistant Creative Director, Hex Games
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