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[Forge Midwest] New thread!
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Topic: [Forge Midwest] New thread! (Read 3301 times)
Clyde L. Rhoer
Member
Posts: 391
Re: [Forge Midwest] New thread!
«
Reply #15 on:
March 05, 2010, 01:04:59 AM »
Food pages are back up.
I'll likely add a few more local diamonds to the local suggestions page, unfortunately I don't get to the side of town where the hotel is very often. Is there anything I can do to make these better, or more useful?
I'm bringing Matthijs' Society of Dreamers Playtest. I'd love to do Mouseguard again.
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Theory from the Closet
, A Netcast/Podcast about RPG theory and design.
clyde.ws
, Clyde's personal blog.
Nev the Deranged
Member
Posts: 741
Dave. Yeah, that Dave.
Re: [Forge Midwest] New thread!
«
Reply #16 on:
March 05, 2010, 05:09:19 AM »
Same as last year, let me just put my 2 coppers worth of "I know everyone wants to try the new hotness / playtest their upcoming stuff, but I still have five years worth of the old hotness I haven't really played yet, and I bet I'm not the only one." into the hat.
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buzz
Member
Posts: 62
Re: [Forge Midwest] New thread!
«
Reply #17 on:
March 05, 2010, 07:13:16 AM »
I recently ran a semi-successful game of 44 at ENWorld Gameday. I can certainly come prepared to run that. Mouse Guard is also possible; hopefully I can muster better GM'ing than last time.
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A.k.a., Mark Delsing
buzz
Member
Posts: 62
Re: [Forge Midwest] New thread!
«
Reply #18 on:
March 07, 2010, 02:46:41 PM »
Okay, I have my room reserved. I'll be there Saturday morning. Woo!
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A.k.a., Mark Delsing
Nev the Deranged
Member
Posts: 741
Dave. Yeah, that Dave.
Re: [Forge Midwest] New thread!
«
Reply #19 on:
March 07, 2010, 03:27:23 PM »
I am working on some new geeky name tags to bring, too. At least a couple pages of new ones.
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woodelf
Member
Posts: 55
Re: [Forge Midwest] New thread!
«
Reply #20 on:
March 16, 2010, 06:04:00 PM »
Any further thoughts on some sort of loose scheduling of the games themselves? In the previous thread, there had been talk of having a "morning slot", "afternoon slot", and "evening slot", or something like that, and telling people to try to keep their games within these timeframes--i.e., if it starts in the morning slot, it's over before the afternoon slot begins, etc.
Are we gonna try to do that? If so, someone should choose some times, and publicize them. I'm assuming this would be a strictly-voluntary sort of thing, but it would be really helpful to have some sort of rough timeframe, just so that my friends and I don't show up 15min after everything starts and need to either play our own game (which is a little silly--we can do that at home), or sit around and chat for several hours until people free up.
I know that was my only frustration last time: a lot of sitting around waiting for a game to happen, or waiting for so-and-so to get done with a game--at an indeterminate time--so that you could start another game with them, and so on. I think having such an expectation would help on all fronts. Even if i want to start a game "late", I can then decide to choose a short game (or a short story with an RPG, or whatever), in order to wrap up when everyone else is wrapping up, and try something else.
----
As for games: I'll be prepared to run Four Colors al Fresco and Dread, and if i get a chance this week to do some prepping, Bunnies & Burrows and/or Everway.
I'd be particularly interested in playing Enemy Gods, Polaris, Capes, or Giants, but in all cases I'd be figuring them out, so it would probably be smoother if at least one other person had played them before. I'm not sure I'm ready to run any of those (well, except to the degree that the GMing duties are round-robin for Polaris). Oh, and some day I intend to play a game of Sorcerer run by Ron, but it probably won't be this convention, for various reasons.
-Nat
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--
woodelf
not necessarily speaking on behalf of
The Impossible Dream
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [Forge Midwest] New thread!
«
Reply #21 on:
March 17, 2010, 08:38:58 AM »
I'm thinking that we should all commit to writing what we play, while we're setting up for it, on the white board. This would apply to planned stuff as well as off-the-cuff. We could also dedicate a particular space for "will 'run' Game X, talk to me" announcements.
All that said, it's also important to remember this is a grassroots event in every way, and that organization is not intended to replace simple and straightforward personal interactions, in terms of getting games going. That means a couple of things that we should probably announce and discuss during the weekend.
1. When you organize a game (I used "run" in the broadest sense above), be open to including someone who's either new to the con, or you don't know, or both. I try to make it a point to look around for that very purpose when I get something going. We should avoid organizing games based on real-life or internet cliques.
2. And conversely but equally importantly, everyone should be wary of over-stuffing a game. It's better to have five or six games running with smaller groups than two big ones, especially if the big ones got big because they kept adding "just one more person" over and over. We should all work both on our personal skills of saying "We are full" in a decent way, and of accepting that a group is big enough without it being an emotional issue.
Best, Ron
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Larry L.
Member
Posts: 616
aka Miskatonic
Re: [Forge Midwest] New thread!
«
Reply #22 on:
March 17, 2010, 10:07:47 AM »
Here are games I will attempt to "run" at the drop of a hat:
Ghost Echo and Lady Blackbird
D&D (either the unpublished I-am-pulling-it-out-of-my-ass edition, or Supplement V: Carcosa)
If someone believes they understand Shock: really well, they should find me and attempt to start a game. I will bring nice paperwork for such.
Nat, I'm interested in Dread, please find me.
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Larry
Indie Gamers Minnesota
Nev the Deranged
Member
Posts: 741
Dave. Yeah, that Dave.
Re: [Forge Midwest] New thread!
«
Reply #23 on:
March 17, 2010, 01:21:17 PM »
I printed a few extra sheets of "Hi, My Name Is ___________, I Want to Run/Play _________" nametags. Not enough for everybody, or every day, but enough for those who want them, probably.
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woodelf
Member
Posts: 55
Re: [Forge Midwest] New thread!
«
Reply #24 on:
March 17, 2010, 03:46:44 PM »
Quote from: Ron Edwards on March 17, 2010, 08:38:58 AM
1. When you organize a game (I used "run" in the broadest sense above), be open to including someone who's either new to the con, or you don't know, or both. I try to make it a point to look around for that very purpose when I get something going. We should avoid organizing games based on real-life or internet cliques.
2. And conversely but equally importantly, everyone should be wary of over-stuffing a game.
I second these points. Anybody want to suggest some approx. times to shoot for? In particular, I'm wondering when the day starts on Saturday, lest we all arrive half an hour after everyone else has just started a game, and have no one to play with but ourselves.
-Nat
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--
woodelf
not necessarily speaking on behalf of
The Impossible Dream
Nev the Deranged
Member
Posts: 741
Dave. Yeah, that Dave.
Re: [Forge Midwest] New thread!
«
Reply #25 on:
March 17, 2010, 04:30:38 PM »
Nat, in my experience, unlike some mini-cons, there are generally enough people at loose ends at FMW to ensure short wait times for games. Finding persons who want to play something you want to play might be an issue, but finding people who want to play *something* shouldn't. Especially on Saturday, since many folks will be arriving that day, (and/or waking up) at various times.
Also, I will be bringing a number of games appropriate for "interstitial" play between major games. Dominion, Falling, Pictaphone, Jungle Speed, all these are excellent time killers on the off chance that you need to hold out for a half hour or so while something finishes up or gets organized.
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buzz
Member
Posts: 62
Re: [Forge Midwest] New thread!
«
Reply #26 on:
March 18, 2010, 06:28:42 AM »
Okay, it's been a busy couple of weeks, so I won't be running any Mouse Guard (previous FMW was the last time I even looked at the book). Sorry, Clyde! I will be available to run
44: A Game of Automatic Fear
and will also try to have
Lady Blackbird
ready. I have rune the former once, the latter, never. I could also bring
Diaspora
, though that's a bigger time commitment.
To Ron's point of non-clique-iness, I'd really like to play a game or two with Willow and my fellow Bard alumnus Justice (Justus? Sorry, man.) I've been to two FNWs and have yet to game with either of them.
I'm hoping to arrive by 10am or so on Saturday, but we'll see.
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A.k.a., Mark Delsing
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