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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Development/Release Cycles  (Read 667 times)
Zak Arntson
Member

Posts: 839


WWW
« on: August 02, 2002, 01:53:04 PM »

It's frustrating to have a great game that I want to share (at the moment, it's fully playable and fun), but it seems to have so much opportunity for improvement!

Every time I think I'm ready to write it up for general playtest, I get some great feedback and consider changes! I'm probaby going to bite the bullet, write up the playtest with the current rulesset this weekend, and disseminate it. The more eyes the better.

How have you all approached the decision to release, whether super-alpha release, playtest, final, etc?
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Jared A. Sorensen
Member

Posts: 1463

Darksided


WWW
« Reply #1 on: August 02, 2002, 03:21:24 PM »

For me, it's a methodical and deliberate cycle of writing, editing, proof-reading and playtesting...playtest after playtest...

Oh, who am I kidding? I'm no help at all... :)
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jared a. sorensen / www.memento-mori.com
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