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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 72 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Fluffy Bunny  (Read 12859 times)
Filip Luszczyk
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« on: March 17, 2008, 05:11:22 PM »

First, does this game have any actual implied rules, or is it more of a template for the player(s) to work things out? It's just, pages 5 & 8 are confusing a bit when it comes to Happiness economy and its impact on gameplay Wink

Second, would you mind if I translate the game into Polish and make the translation available via my blog and on my Polish forum? We have this thing for bunnies, you see... Wink
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Filip Luszczyk
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« Reply #1 on: March 17, 2008, 08:04:22 PM »

Heh, forget my first question. I've been misled by the character sheet-ish appearance of the document. I mean, initially it made an impression of being a ten page character sheet to me, and I totally misread page 5, thinking it was implied that the player needs to determine his or her character's starting Happiness somehow. However, after another reading it's apparent to me that no such thing is necessary. It seems there is, in fact, no need to track one's Happiness at all, as only the fact of bumping its level to 10 after performing a feat seems to matter. I didn't even imagine the game could have such a prompt and immediate reward cycle Cheesy

Now, the procedures seem crystal clear to me. I think I grokked how the game is supposed to work. What's more, if it works the way I, er, think it works, it seems brilliantly effective. Also, much more funny than I initially considered it to be Smiley

Perform a feat from the list. Bump your Happiness to maximum. Heh.

My second question stays Smiley
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Ben Lehman
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« Reply #2 on: March 17, 2008, 09:20:34 PM »

Starting happiness is 10.

yrs--
--Ben
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Emily Care
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« Reply #3 on: March 18, 2008, 06:56:25 AM »

No, Ben. Actually starting happiness is 0. Or indeterminate. You have to accomplish a feat to make it 10.

Silly...

And, Filip, yes! I'd be honored if you translated it into Polish. I'd be happy to send you the original InDesign file if that would assist you. I believe that Fluffy Bunny is my game that has had the greatest number of playtests  so far (that I'm aware of), with one game encompassing a table full of at least 12 people. It's quite a feat for it to be the first translated to another language as well.

(nibble, nibble)

For those wondering about the game:
Fluffy Bunny

best,
Emily
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Black & Green Games
Ben Lehman
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« Reply #4 on: March 18, 2008, 09:35:10 AM »

Am I thinking of a rule from the playtest version?

yrs--
--Ben
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Filip Luszczyk
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« Reply #5 on: March 18, 2008, 11:04:21 AM »

Quote
And, Filip, yes! I'd be honored if you translated it into Polish.

Great!

Quote
I'd be happy to send you the original InDesign file if that would assist you.

That would certainly be helpful... only I'm an Ubuntu user, and don't have access to InDesign, unfortunately. If you have separate picture files, especially cover image and the one from page 9, they should come in handy. Otherwise, I should manage.
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Emily Care
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« Reply #6 on: March 19, 2008, 06:07:45 AM »

Am I thinking of a rule from the playtest version?

Must be. Or are you drifting it?

Have you played the live action version?
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Ben Lehman
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« Reply #7 on: March 19, 2008, 12:46:57 PM »

Am I thinking of a rule from the playtest version?

Must be. Or are you drifting it?

Have you played the live action version?

I have! Remember, in Seattle?

I'm thinking of the initial brainstorming session. I remember the rules being "happiness starts at ten. If you do anything, happiness goes to ten! It never goes down."

But there was a gap of time between the brainstorming and the game's publication.
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Filip Luszczyk
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« Reply #8 on: March 22, 2008, 10:49:47 PM »

The translation is available here and here.

Happy Easter! Wink
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goodwill221
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« Reply #9 on: May 06, 2009, 08:15:08 AM »

Fluffy bunnies is a game, which is usually played at teenage parties, but anyone can play. The idea is to see how many marshmallows a person can fit in his or her mouth.

If just shoving marshmallows into one's mouth isn't bad enough, another idea behind fluffy bunnies is that each time a player puts a marshmallow into their mouth, they have to say 'fluffy bunnies' with a reasonable amount of clarity.
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Emily Care
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« Reply #10 on: May 06, 2009, 09:43:19 AM »

Smiley My game has some heavy competition from it's namesake there, then.  Another funny thing is that since Fluffy Bunny can be played with an almost limitless number of people (as many as can see/hear the GM), it's probably in the running for the game I've had the most players for already.
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latestnws22
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« Reply #11 on: March 03, 2010, 02:55:24 AM »

[deleted spam]
« Last Edit: March 03, 2010, 07:06:59 PM by Emily Care » Logged
Emily Care
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« Reply #12 on: March 09, 2010, 09:23:03 AM »

Fluffy Bunny recently got a nice little tongue in cheek review at Role Playing Game Geek:

A Lovely Look at Lagomorph Lifestyles
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