The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 08:34:52 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Endeavor
(Moderator:
Ron Edwards
)
Between BRP and WOD
Pages: [
1
]
« previous
next »
Author
Topic: Between BRP and WOD (Read 1093 times)
Kallisti
Registree
Posts: 2
Between BRP and WOD
«
on:
April 03, 2010, 03:31:50 AM »
I've been working for game system for some years know (not constantly). Ideas, modifications and a lot of thinking.
What I need is a game system for story heavy games with a high level of social realism. My two favorite commercial games has been Basic Role Playing, BRP for more simulated games and Word of Darkness, WoD for storytelling. (D&D and power gaming don't amuse me)
The game mechanics are though to be adapted to historical scenarios, historical fantasy, low fantasy, (maybe sword and sorcery), modern realistic (contemporary fantasy) and maybe some post apocalyptic. I must have a lot details of psycho-social aspects of characters and emotions, no levels, XP, maybe not even stats for skills, and not so much focus on physical attributes like STR, DEX, CON.
Before I kill more time on this hobby, I wonder is this already done? The goal for me is not to create the system, if it's already made
All other comments are also welcomed !
Logged
Eero Tuovinen
Acts of Evil Playtesters
Member
Posts: 2591
Re: Between BRP and WOD
«
Reply #1 on:
April 03, 2010, 05:48:23 AM »
Oh, yes - this has definitely been done; in many variations, too. Check these out:
The Shadow of Yesterday
is a fantasy game that's all about social reality and character identity. Player characters collect experience points, but the point of experience is change and refinement of identity, not mere collection of power. I wrote up a generic version by the name of
Solar System
, too, and it seems to work rather well for any humane, heroic story gaming, no matter the setting. The game's available in both commercial and non-commercial versions in the Internet. It's about as crunchy as Basic Roleplaying System or WoD, although it does range up to light GURPS levels now and then.
Burning Wheel
is a similar fantasy game, albeit much more crunchy - heavy GURPS and Hero System level of rules-intensity. The basic proposition of the game is that all choices required of the player are consequence-laden, which is enforced by all the game mechanics. BW has many sourcebook for historical and ahistorical sorts of fantasy gaming, it performs pretty well for the traditional types of fantasy and even scifi.
FATE
is a generic rules-set that provides many of the tools you ask for, it's probably pretty close to what you're envisioning mechanics-wise. It's available in free and commercial versions, including fantasy, pulp and science fiction takes. Unlike the above examples the game is much more about affirming a static character identity and less about transforming a character through story; the point is not to discover who your character is through dramatic choices and such, but rather to have a clear character vision created in chargen, which is then affirmed and celebrated through the play procedure. In this the game is probably closest to WoD from my examples.
There are many other games in this race, the above are just some well-known and generic examples of the field. Both Solar System and FATE are available in free editions in the Internet, so you should check out those, at least. Burning Wheel is the most professional of these in terms of production values, but I also suspect that it's probably too mechanics-heavy to fit your sense of story heavy gaming. An important and interesting point of consideration is the difference between the goals of SS and FATE, two games with pretty similar mechanical approach - think on it, perhaps that'll be helpful in your own design as well.
Logged
Blogging at
Game Design is about Structure
.
Publishing
Zombie Cinema
and
Solar System
at
Arkenstone Publishing
.
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Between BRP and WOD
«
Reply #2 on:
April 03, 2010, 10:38:00 AM »
Hi Kallisti,
Welcome to the Forge! I will move this thread to First Thoughts in a couple of days. Ordinarily, I would simply do it and send you a private message to let you know, but you need a few more posts here before you can read private messages. The main point is that this is not a big deal, but your thread does belong in the other forum, so it will be moved.
Regarding your topic, also: make sure to examine The Rustbelt, by Marshall Burns, which you can find in the
Beyond the Wire Productions
forum here at the Forge. The game is very good, and also, he has some useful experience to share about using the kind of games you're talking about as an intellectual foundation, and then deciding instead to use some more recent work that's been done at this site.
Best, Ron
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum