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[D&D4e] Monsters & Mayhem
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Topic: [D&D4e] Monsters & Mayhem (Read 5014 times)
Luminous
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Posts: 43
Master of mayhem...
Re: [D&D4e] Monsters & Mayhem
«
Reply #15 on:
April 13, 2010, 09:50:45 PM »
Advanced Implements
Advanced implements are used by spellcasters to augment their attacks with additional effects based on the type of implement they're using. These advanced implements may also alter the damage and range of the materiele used.
Example Implement Augments
Blessed [Silver] - Increases the range of Holy powers to 10 squares instead of 5 squares
Coldforged [Iron, Silver] - Powers with the Cold keyword deal an additional 1d6 damage on a successful attack
Corrupted [Iron] - Increases the damage of Shadow powers to 1d10 instead of 1d8
Flametouched [Wood, Bone] - Powers with the Fire keyword inflict 2 Ongoing Fire Damage (save ends) in addition to any other ongoing damage from other sources
Icebound [Wood, Iron, Silver] - Cold powers gain a +1 implement bonus to attack rolls when cast through this implement
Sanctified [Iron, Silver] - Divine powers gain a +1 implement bonus to attack rolls when cast through this implement
Starmetal [Iron] - Fire and Divine powers gain a +1 implement bonus to attack rolls when cast through this implement and deal an additional 1d6 fire and holy damage
Stormblessed [Wood] - Thunder and Lightning powers gain a +1 implement to attack rolls when cast through this implement
Thunderfury [Wood] - Thunder powers Push 1 on a successful attack. If the power already has Push, increase it by one instead.
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