The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:25:52 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
First Thoughts
(Moderator:
Ron Edwards
)
[Free Your Head] Illumination --when character change is drastic
Pages: [
1
]
« previous
next »
Author
Topic: [Free Your Head] Illumination --when character change is drastic (Read 313 times)
StevenS
Member
Posts: 5
[Free Your Head] Illumination --when character change is drastic
«
on:
April 19, 2010, 11:14:23 PM »
I am currently working on a game whose genre could perhaps be best described as Psychedelic Conspiracy -- the models are works like Mike Moorcock's Jerry Cornelius novels, the Illuminatus! trilogy, and Grant Morrison's "Invisibles".
After a search here, I found someone working on a similar project, that was pointed towards Don't Rest Your Head; and after looking at it, I've taken some of the basic system, warped it to fit my needs, and am trying to wrap some of the other mechanics around that core.
The core uses three pools (at the moment), as with DRYH -- the three pools are Karma, Coherence, and Flow. (Karma is, well, karma; coherence is how in touch with one's self and how functional that self is, and flow is being in touch with, for want of a better way of putting it, the Tao
1
.)
One of the key experiences/moments in any of the psychedelic conspiracy texts I've read has been the moment of illumination -- whether that came via overcoming tremendous adversity, or by achieving union with the World/God/Way -- and so I felt this should be modeled within the game.
I am thinking that an ordeal-type illumination would be the result of losing all of one's Coherence; just how bad it was, and what the results looked like, would depend on where one's Karma and Flow were when that happened. While if you brought Flow up so high that it exceeded Coherence, then there would be a union-type illumination.
Either of these would result in a) the upper limit of Coherence being increased, and b) some of the subsidiary traits of the character (currently, "roles" as subcategories/bonus dice to the Coherence pool) being rearranged -- because you never go out the way you came in after something like that.
The difference would come in some combination of a) how those traits can be rearranged, b) who has control over that rearrangement, and c) -- well, whatever else I can dream up, because there needs to be something going on to separate them.
I'm curious both as to people's opinions as to how the responsibility for the change should be divided between player and GM (and group -- there are elements of group-determined effects in the rules) and whether this makes sense as a mechanism in the first place. I'll probably post more about the specific pools, and some of my other notions, as they become more refined.
In any event -- I'm open to all sorts of feedback, and will answer questions as best I can.
Thanks!
1 I am aware that I'm mixing my mysticism here. Eris forgive me.
Logged
Designer, "The Files" -- espionage a la le Carre, and "Free Your Head" -- psychedelic conspiracy.
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum