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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 74 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Eden Earth] Introduction  (Read 1921 times)
Kerikath
Member

Posts: 9


« Reply #15 on: May 26, 2010, 02:38:44 PM »

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I apologize that this aggravated you and will step out of this discussion.
Please don't. Rather, I need to apologize, because I shouldn't have been so aggressive and I didn't realize how statements come across over the internet without tone or facial expression. I'm sorry, I shouldn't be so conceited and single minded. I certainly hope I haven't caused anyone else to step away from the thread.

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but because every edition of the game is built specifically to support treasure hunting, monster killing, and dungeon exploration, and is focused around playing adventurers having combat-oriented fantasy adventures. I used that example, and the others, to point out the core idea/point of games
And now I get the gist of what you're saying, though I probably should have understood right away.

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"you can do anything!" is a design trap that we have seen new designers step into quite often over the years (or stepped in ourselves).
How is this a trap? And also, I rather want players to be able to do a great number of things.

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why I would play your game, or rather what it offered as a game.
It offers a few things that are mostly, if not completely, unique. The Concept Overlay isn't something I've seen featured in any game but Mage: the Ascension, but unlike Mage, the Overlay is constantly affecting the makeup of reality. There can be unique consequences, as well, when a newly invented god gets enough power to physically manifest. Vitae offers a wide variety of opportunities, it enables people to manipulate biology in any way, it creates a link between Reality, the Overlay, and every sentient being, and vitae can be converted into different energy types and even mass. Certain people can tap into the collective subconscious of the human race using vitae, while others can generate Higgs Bosons to suddenly add "mass" to a falling object. When people believe the characters are a certain way, and the characters act in a way that's congruous with that belief, they start becoming Icons. They gain abilities derived from the fact that they now exist both in Reality and the Concept Overlay. Each character can become unique in its mechanics, personality, and world-identity.

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Exactly. The question is not one of possibility, but of support.
Yes, this was mighty stupid of me.

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However, I am skeptical that you could do so extensively enough to cover everything. How extensive are you planning to make the rules on deep sea fishing, for instance?
One thing at a time, dude. The blue finned tuna shall not stay safe from my players for long.
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Kerikath
Member

Posts: 9


« Reply #16 on: May 27, 2010, 10:51:27 AM »

Er...could anybody tell me why this site rarely functions for me? This isn't something that just occurs for me, right?
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greyorm
Member

Posts: 2233

My name is Raven.


WWW
« Reply #17 on: May 27, 2010, 08:33:43 PM »

Er...could anybody tell me why this site rarely functions for me? This isn't something that just occurs for me, right?

Nope, it seems there's been a problem the last couple days. No clue what the issue was but I wasn't able to reach the site either until just now.
Since you're OK with it, I'm willing to stick around and keep discussing your game*, and no need to apologize.

More later!
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Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio
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