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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 64 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Adding wargame mechanics to my fantasy system  (Read 1711 times)
Ar Kayon
Member

Posts: 190


« Reply #15 on: May 24, 2010, 12:39:33 PM »

Using the logical parameters explained above, I also need to figure out a way to model loss of formation (due to movement speed, terrain, etc.).  As of right now, I have no concept of how to do this.
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contracycle
Member

Posts: 2807


« Reply #16 on: May 24, 2010, 05:24:47 PM »

Ar Kayon, what sort of input do you want on this thread?  There are things I could say but they are mostly negative and my reading of your statements suggests youyr pretty committed to this idea.  In which case, I think you shouyld just go ahead with your concept, test it, and see how it works.

let me just say thought that althuogh a lot of texts on topics of how historical battles were conducted are written in a firm and confident style as if we know things certainly, in fact it's a lot less clear.  You mention, for example, push-of-pike, but even there it is disputed that it ever really happened.  Furthermore, I asked you want the PC's were doing and you responded with an explanation of what the players were doing.  I didn't ask about the players, I asked about the characters.  I think you need to review precisaely what function such a wargame has in an RPG; there are many wargame rulesets around and any number of them could be borrowed to represent a conflict inspired by or derived from an RPG in progress, but all of them require that you stop roleplaying and start wargaming.
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Ar Kayon
Member

Posts: 190


« Reply #17 on: May 24, 2010, 08:53:23 PM »

Ar Kayon, what sort of input do you want on this thread?  There are things I could say but they are mostly negative and my reading of your statements suggests youyr pretty committed to this idea.
Being an open-minded individual usually entails that few of my commitments are iron-clad.  That being said, if I cannot make the war implementation enhance the game in a smooth, elegant manner, then it won't be a part of the game.  The very reason why I present my thoughts to the members so openly is, aside from confirming the better ideas, to counterbalance any hubris I may have towards my designs, and if you have an
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let me just say thought that althuogh a lot of texts on topics of how historical battles were conducted are written in a firm and confident style as if we know things certainly, in fact it's a lot less clear.  You mention, for example, push-of-pike, but even there it is disputed that it ever really happened.
I have to do a lot of research for my game designs, and I too have encountered quite a few contradicting claims.  Therefore, it is important that I read up on various sources, and then use my best judgment to determine what claim to regard in the context of my system.  For example, I was reading today that ancient hoplites attacking each other often had pushing matches after initial contact, but it is disputed because if it was true, then the unit with greater mass would prevail every time.


Quote
Furthermore, I asked you want the PC's were doing and you responded with an explanation of what the players were doing.  I didn't ask about the players, I asked about the characters. Quote
I think you need to review precisaely what function such a wargame has in an RPG; there are many wargame rulesets around and any number of them could be borrowed to represent a conflict inspired by or derived from an RPG in progress, but all of them require that you stop roleplaying and start wargaming.
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