*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 02:43:54 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: [1]
Print
Author Topic: Post-Apocalyptic Game  (Read 875 times)
Shadeling
Member

Posts: 314


WWW
« on: August 23, 2002, 01:43:21 AM »

I think the TROs Combat system could lend itself to a dark, gritty, Post-Apoc genre game very nicely. Whatcha think?
Logged

The shadow awakens from its slumber in darkness. It consumes my heart.
Janne Halmetoja
Member

Posts: 38


« Reply #1 on: August 23, 2002, 02:32:43 AM »

It's possible, but how are you going to model firearms?

Janne
Logged
Shadeling
Member

Posts: 314


WWW
« Reply #2 on: August 23, 2002, 02:50:11 AM »

Quote from: Janne Halmetoja
It's possible, but how are you going to model firearms?

Janne


Maybe tweak the bow/crossbow rules.
Logged

The shadow awakens from its slumber in darkness. It consumes my heart.
Janne Halmetoja
Member

Posts: 38


« Reply #3 on: August 23, 2002, 03:01:49 AM »

OK, maybe I can talk better about this subject when I get my own rulebook :). I don't how good rules will fit for firearm combat, because they are made only for melee weapon and h-t-h combat.

Janne
Logged
Shadeling
Member

Posts: 314


WWW
« Reply #4 on: August 23, 2002, 10:42:32 AM »

Quote from: Janne Halmetoja
OK, maybe I can talk better about this subject when I get my own rulebook :). I don't how good rules will fit for firearm combat, because they are made only for melee weapon and h-t-h combat.

Janne


The game has rules for missile weapons, it just is not prudent to sit and fire a bow in the middle of an exchange, just like sitting and casting a spell for several seconds isn't too wise.
Logged

The shadow awakens from its slumber in darkness. It consumes my heart.
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!