Forum changes: Editing of posts has been turned off until further notice.
Started by Gordon C. Landis, September 06, 2002, 05:40:52 PM
Quote from: Gordon C. LandisBobby G would seem to say "you can't do this in a Narrativist game," but once all the players were (rightly, as it turned out) on the same page about the mystery aspect of the story, we had an hour or more of what felt pretty much like Narrativist play . . .
Quote from: Gordon C. LandisMike,So yeah, I guess you're right - thanks for helping me think it through. Player injection and exploration of a premise towards the end lead to Nar drift of a very strictly plotted Sim session.