The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 03:42:51 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
The Riddle of Steel
Improvised weapons....
Pages: [
1
]
« previous
next »
Author
Topic: Improvised weapons.... (Read 1134 times)
Mayhem1979
Member
Posts: 81
Improvised weapons....
«
on:
September 11, 2002, 08:14:23 PM »
Simple enough topic, and for the most part it's pretty simple to figure out I guess... but what, for example, would be the damage rating for a thrown chicken? (live)
Logged
Thirsty Viking
Member
Posts: 238
Improvised weapons....
«
Reply #1 on:
September 11, 2002, 10:37:42 PM »
ROFLMAO
Thown chicken live would have a damage rating of crushing str -3 at 1 yard... and Damage rating would drop by a 2 damage ratings per yard after that as the poor beast tried to fly. Default skill would be other thrown weapon -3.
i'd give it STR -2 as a swung melee weapon though it probably would be dead after a swing or two :-)
But this is one of those instant on the spot rulings to keep the game flowing when it happens....
Jakes
the combat specialist... i await his SAGE answer.
Don't tell the SPCA when Jake takes chickes to his next duel to figure out the accuracy of my numbers :-)
Logged
Nil_Spartan@I_Hate_Hotmail_Spam.Com
If you care to reply, the needed change
should be obvious.
John Doerter Nashville TN
Mokkurkalfe
Member
Posts: 340
Improvised weapons....
«
Reply #2 on:
September 12, 2002, 05:30:53 AM »
I'd say it'd work as a Toss, unless the claws or the beak hits first.
Why can't you use chair legs, like normal people? ;-)
Logged
Joakim (with a k!) Israelsson
Jake Norwood
Member
Posts: 2261
Improvised weapons....
«
Reply #3 on:
September 12, 2002, 07:28:55 AM »
Chicken, huh...I'll have to bring one out and train with it...
Jake,
who scares people enough as it is...
Logged
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard
The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Improvised weapons....
«
Reply #4 on:
September 12, 2002, 08:04:09 AM »
Hee hee..
OK, seriously folks, are there any guidelines other than "choose a similar weapon and downgrade appropriately"? That's what I'd do.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Mayhem1979
Member
Posts: 81
Improvised weapons....
«
Reply #5 on:
September 12, 2002, 09:09:39 AM »
Actually I was being serious about the chicken bit... threw two of 'em at someone during a game :) hit 'em in the face with the second. We didn't bother doing damage because I was just trying to piss the target off, but anyhow...
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Improvised weapons....
«
Reply #6 on:
September 12, 2002, 09:44:14 AM »
Quote from: Mayhem1979
Actually I was being serious about the chicken bit... threw two of 'em at someone during a game :) hit 'em in the face with the second. We didn't bother doing damage because I was just trying to piss the target off, but anyhow...
Right, I get that. But posting what we think are the stats for chicken doesn't answer the much larger and more important question that I'd like answered, which is how do people determne these things themselves for whatever improvised weapons. People must have some ideas on the subject.
Or hasn't it come up enough yet in play?
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Bladesinger
Member
Posts: 8
Thrown objects
«
Reply #7 on:
September 16, 2002, 11:07:04 PM »
Mike , thrown objects does come up but the senechal currently should rule on a case by case basis using his vast knowledge and near bottomless well of wisdom and experience...also known as the Wing-o-meter or wingometer....depending on ones particular bent.
Logged
BLARG!....................Eddie
Vanguard
Member
Posts: 71
Improvised weapons....
«
Reply #8 on:
September 17, 2002, 10:42:33 AM »
Hehehe.
Hmm, yeah, regarding the chicken, I like the idea of applying Toss to it.
That is, unless the PC states he is deliberatly aiming to injure their opponent through the use of a chucked poultry. In which case go with Thirsty. Or create modified stats on the fly in keeping with Thirsty.
Regarding Improvised weapons; I say it is all easily covered within the rules. Basically all weapon types and uses thereof are all catered for. Rake or broom? Then use Hook rules or as a crappy club. A thrown anything? Then as a Toss, or as a crappy missile weapon derided from standard profficiencies (thrown chicken, thrown knife - 3 ; wielded chicken, as a reduced flail which can only inflict shock (no BL or pain); marbles - number of successes equals to increase in terrain modifiers.)
Any other ideas?
Take care
Logged
What doesn't kill you only makes you stronger - or a cripple.
Draigh
Member
Posts: 151
thrown animals
«
Reply #9 on:
September 18, 2002, 12:29:42 PM »
heh, funny you should ask...
a few weeks ago a troll threw a half eaten pig at one of my former players, i estimated that seventy pounds of pig would do about ST+2b at any kind of range
Logged
Drink to the dead all you, still alive.
We shall join them, in good time.
If you go crossing that silvery brook it's best to leap before you look.
Valamir
Member
Posts: 5574
Improvised weapons....
«
Reply #10 on:
September 18, 2002, 01:02:36 PM »
In the now somewhat famous Origins Game I participated in (which evolved into Jake's standard con demo game), I played a woodsman caught poaching.
A pair of guards commanded by a local noble came to collect their tax on it. They demanded 20% of the value of deer.
Soooo.....hefting my axe I prompty hacked 1/5 of the deer carcass off and dumped in in the nobleman's lap.
When the guards inevitably attacked me, I threw the remaining half of the deer at one of them.
Point to all of this...rather than try to ascribe any sort of funky damage to it...we just treated it as a Terrain roll. The effect was to take the target guard out of action for a turn.
I imagine such creative interpretations of terrain rolls would make alot of these improvised "weapon" tactics much easier...
Logged
Ralph Mazza
Universalis: The Game of Unlimited Stories
Lyrax
Member
Posts: 268
Improvised weapons....
«
Reply #11 on:
September 24, 2002, 02:14:32 PM »
Just thought I'd put in my 2 bits here:
I was the Seneschal at the time. I think I assigned a TN of 9 or 10 to the toss. Success meant that the person was... busy, and failure meant he missed.
In case anyone wonders, the second chicken did hit.
Logged
Lance Meibos
Insanity takes it's toll. Please have exact change ready.
Get him quick! He's still got 42 hit points left!
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum